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Dec 10th, 2004, 03:02 PM
#1
Re: VB: Drawing in a game
Yeah I was about to tell him that he can't do that unless he knows the memory location of the backbuffer, but he just said that working with graphics on VB is very new to him. So this is all Greek to him.
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Dec 10th, 2004, 03:09 PM
#2
Re: VB: Drawing in a game
My advice to Tr_ is to not jump into the DirectX bandwagon until you have some knowledge and experience on working with graphics and know how it works. Start off small and work your way up. That's what I did.
Last edited by Jacob Roman; Dec 10th, 2004 at 03:13 PM.
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Dec 10th, 2004, 03:15 PM
#3
Thread Starter
Member
Re: VB: Drawing in a game
k guys, download this free program http://www.fraps.com/download.htm, run it and then start your favourite (fullscreen) game, youll see some text appear in a corner which measures your FPS. I dont think that FRAPS reads the base of every DirectX surface from a game and then makes some kind of hack to display something on that screen. I Also know the FPS rate you see when FRAPS is running isnt really text but images used as numbers drawn on the screen. Maybe you are right that its difficult, but not impossible to make such a thing.
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Dec 10th, 2004, 03:19 PM
#4
Re: VB: Drawing in a game
Whoever made FRAPS knows the memory location of the backbuffer and was able to put their text in there. Theoretically speaking of course.
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Dec 10th, 2004, 05:18 PM
#5
Thread Starter
Member
Re: VB: Drawing in a game
Well I think Ive discovered something new. The text from the program FRAPS is not being written to the hDC I think but to some kind of new window layer on top of the actual game window. So that means the text is being written to an other window. Weird theory or is this possible?
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Dec 10th, 2004, 05:29 PM
#6
Re: VB: Drawing in a game
I never said the hDC. I said the backbuffer in memory. They were able to get the memory location of the backbuffer and blit stuff onto that.
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Dec 10th, 2004, 05:37 PM
#7
Thread Starter
Member
Re: VB: Drawing in a game
well u get what Im trying to say right? anyway I dont understand how you could get the memory location for a backbuffer for every single game. Since gamehacking is complicated I think thats a bit impossible to make it work for every single game :s. Anyway no-one seems to know a solution, too bad .
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