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Dec 4th, 2004, 01:24 PM
#1
Thread Starter
PowerPoster
C++: Quad Tree/LoD/Fustrum Clippin
I am working on a few things right now:
-Level Of Detail mathematics.
-Splitting the terrain into a Quad-Tree
-Fustrum Clipping
I have some good articles on it, wondering if anyone had more.
Last edited by Electroman; Dec 8th, 2004 at 07:59 PM.
Reason: Added Language to title.
"From what was there, and was meant to be, but not of that was faded away." - - Steve Damm
"The polar opposite of nothingness is existance. When existance calls apon nothingness it shall return to nothingness." - - Steve Damm
"When you do things right, people won't be sure if you did anything at all." - - God from Futurama
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Dec 4th, 2004, 01:48 PM
#2
Re: Quad Tree/LoD/Fustrum Clippin
The right place to look:
http://www.gametutorials.com/Tutoria...OpenGL_Pg5.htm
It's got Frustrum Culling, Octrees, and the last program in the list, which was
Quake3 BSP Collision Part3 puts those elements all together. And it works! I know it's in OpenGL but it wouldn't be too difficult to convert to DirectX. It's all in C++ too, which is what you were working with, right?
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Dec 4th, 2004, 01:57 PM
#3
Re: Quad Tree/LoD/Fustrum Clippin
Have a look here:
http://www.vbforums.com/showthread.php?t=304370
there is also some on Electromans page...but I am on the wrong computer at the moment, so I don't have the link.
And there is a few good books on these topics too...
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Dec 4th, 2004, 07:09 PM
#4
Thread Starter
PowerPoster
Re: Quad Tree/LoD/Fustrum Clippin
Yup I am using C++...The only way to do game coding 
OpenGL code is fine, all I need to see is how they manage quad-trees and runtime terrain morphing...which is pretty standard between Dx and oGL
"From what was there, and was meant to be, but not of that was faded away." - - Steve Damm
"The polar opposite of nothingness is existance. When existance calls apon nothingness it shall return to nothingness." - - Steve Damm
"When you do things right, people won't be sure if you did anything at all." - - God from Futurama
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Dec 8th, 2004, 08:00 PM
#5
Ex-Super Mod'rater
Re: Quad Tree/LoD/Fustrum Clippin
 Originally Posted by NoteMe
The page you were refering to: http://terrain.electromanuk.com/links.php
When your thread has been resolved please edit the original post in the thread (  )
and amend "-[RESOLVED]-" to the end of the title and change the icon to  , Thank you.
When posting Code use the [VBCode]Code Here[/VBCode] tags to be able to use the code highlighting.

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Dec 8th, 2004, 08:02 PM
#6
Re: Quad Tree/LoD/Fustrum Clippin
 Originally Posted by Electroman
I am SOOOO sure I tested that on my laptop...but since I didn't have the URL I didn't know for sure...you page most have been down at the moment..
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Dec 8th, 2004, 08:05 PM
#7
Ex-Super Mod'rater
Re: C++: Quad Tree/LoD/Fustrum Clippin
Yea I had some down time on Monday, and a day last week sometime too. It was so annoying on Monday cos it went down while I was at Uni and I needed to download the Basis to use and i couldn't .
When your thread has been resolved please edit the original post in the thread (  )
and amend "-[RESOLVED]-" to the end of the title and change the icon to  , Thank you.
When posting Code use the [VBCode]Code Here[/VBCode] tags to be able to use the code highlighting.

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Dec 8th, 2004, 08:12 PM
#8
Re: C++: Quad Tree/LoD/Fustrum Clippin
You should have asked me on MSN... ...I was at home that day....
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Dec 8th, 2004, 08:15 PM
#9
Ex-Super Mod'rater
Re: C++: Quad Tree/LoD/Fustrum Clippin
Yea I saw you were on-line on the forums but couldn't manage to find the URL for WebMessenger....Monday was not a good day for me .
P.S. We should keep this ChitChat out this thread .
When your thread has been resolved please edit the original post in the thread (  )
and amend "-[RESOLVED]-" to the end of the title and change the icon to  , Thank you.
When posting Code use the [VBCode]Code Here[/VBCode] tags to be able to use the code highlighting.

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