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Dec 3rd, 2004, 06:44 PM
#1
Symetric matrix ++
A symetric matrix is a matrix where the matrix A = the transposed matrix.
And other <type> of symetric matrix is where matrix = - transposed matrix...what is that called.
If I try to translate it directly to English then I get crooked/bent and so on...what is it called..
Last edited by NoteMe; Dec 3rd, 2004 at 07:52 PM.
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Dec 3rd, 2004, 07:12 PM
#2
Re: Symetric matrix ++
Correct me if I'm wrong. But isn't that Reflection Matrix? I'm not sure if the math behind it Transposes though, but making it negative sounds like reflection to me.
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Dec 3rd, 2004, 07:14 PM
#3
Ex-Super Mod'rater
Re: Symetric matrix ++
is it the inverse matrix? not too sure here though.
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Dec 3rd, 2004, 07:15 PM
#4
Re: Symetric matrix ++
 Originally Posted by Electroman
is it the inverse matrix? not too sure here though.
No it is not the inverse matrix.
The inverse matrix: Two matrices A and B where AB = I and BA = I is true is called inverse of each other.
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Dec 3rd, 2004, 07:17 PM
#5
Re: Symetric matrix ++
 Originally Posted by Jacob Roman
Correct me if I'm wrong. But isn't that Reflection Matrix? I'm not sure if the math behind it Transposes though, but making it negative sounds like reflection to me.
Not sure
what you mean by reflection matrix...but it doens't sounds like what I am looking for,...but I will google on that if you don't know anything more...
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Dec 3rd, 2004, 07:22 PM
#6
Re: Symetric matrix ++
Doesn't look like a refelction matrix....
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Dec 3rd, 2004, 07:28 PM
#7
Re: Symetric matrix ++
No need. I'll do a small program to check. It'll take one minute:
one minute later
Reflection wasn't it. Inverse wasn't it. I don't think Shadow would work either.
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Dec 3rd, 2004, 07:31 PM
#8
Re: Symetric matrix ++
Just for reference this is a ***** symetric matrix
Code:
0, 1, 2
-1,0,-3
-2,3, 0
If you transpose this matrix you will get:
Code:
0,-1,-2
1, 0, 3
2,-3, 0
and that is the same matrix as abow but it is - (minus) the same matrix
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Dec 3rd, 2004, 07:32 PM
#9
Re: Symetric matrix ++
 Originally Posted by Jacob Roman
No need. I'll do a small program to check. It'll take one minute:
one minute later
Reflection wasn't it. Inverse wasn't it. I don't think Shadow would work either.
No it is not shadow either....
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Dec 3rd, 2004, 07:33 PM
#10
Re: Symetric matrix ++
Well I was using DirectX to check for these. There are reflection and shadow matrices just to let you know. It's just other ways to calculate them that's all. I think what you have maybe a totally new kind of matrix operation. What would it be used for anyways?
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Dec 3rd, 2004, 07:37 PM
#11
Re: Symetric matrix ++
If it's a matrix operation you made up, I guess we can call it InverseTranspose matrix.
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Dec 3rd, 2004, 07:45 PM
#12
Ex-Super Mod'rater
When your thread has been resolved please edit the original post in the thread (  )
and amend "-[RESOLVED]-" to the end of the title and change the icon to  , Thank you.
When posting Code use the [VBCode]Code Here[/VBCode] tags to be able to use the code highlighting.

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Dec 3rd, 2004, 07:47 PM
#13
Re: Symetric matrix ++
After hard English-Greek-Norwegian dictionary look ups on skew symetric matrices,and persymatric matrices, and positive symetric matrices, and negative symetric matrices, Paul found out that it was a antisymetric matric...thanks to JR, Manavo, HeMan, and a bit my self...
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Dec 3rd, 2004, 07:48 PM
#14
Re: Symetric matrix ++
Interesting. But how can this apply to 3D engines? What would Antisymmetric Matrices be used for in that?
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Dec 3rd, 2004, 07:49 PM
#15
Re: Symetric matrix ++
 Originally Posted by Jacob Roman
Well I was using DirectX to check for these. There are reflection and shadow matrices just to let you know. It's just other ways to calculate them that's all. I think what you have maybe a totally new kind of matrix operation. What would it be used for anyways?
It is not a matrix operation, it is the name of a special type of matrix that has some properties that has to be true. And the criteria was posted in the first post.
Thanks
ØØ
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Dec 3rd, 2004, 07:52 PM
#16
Re: Symetric matrix ++
Just for you to translate it? Oh I know. Well when I asked on how it may apply to 3D graphics, I was curious on what they can be used for, if it's possible. If it can't really be used at all in 3D, I guess it's just another one of those mathmatical techniques that are out there.
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Dec 3rd, 2004, 07:58 PM
#17
Re: Symetric matrix ++
 Originally Posted by Jacob Roman
Just for you to translate it? Oh I know. Well when I asked on how it may apply to 3D graphics, I was curious on what they can be used for, if it's possible. If it can't really be used at all in 3D, I guess it's just another one of those mathmatical techniques that are out there.
It's not a technique...it isn't "used" for anything....it is like the diffrent names of a vector. unit vector, free vector, zero vector bound vector....they are used in some way...but that is just the names of vectors that has some special condition. Like it is many matrices with names:
Identity matrix
Symetric matrix
Transposed matrix
inverse matrix
triangular matrix
quadratic matrix
diagonal matrix
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Dec 3rd, 2004, 08:00 PM
#18
Re: Symetric matrix ++
Yeah that's what I thought. It isn't used for anything.
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Dec 3rd, 2004, 08:05 PM
#19
Re: Symetric matrix ++
 Originally Posted by Jacob Roman
Yeah that's what I thought. It isn't used for anything.
True...it is not something that you would use directly, but it impossible to explain more complex consepts if the reader doesn't understand the terms, so they have to be explaind. Like identity matrix, and transpose and so on.
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