When it comes to openGL what is the difference between:
glBegin(GL_QUADS);
glBegin(GL_TRIANGLE_STRIP);
What is the D3D equivelants?
Some of these OpenGL tutorials read and render the vertices in the same function....This is stupid.
TriangleList with indices means 3 points for each triangle right?
TriangleStrip with indices means 4 points for each quad right?
LineList/Strip is the same deal, cept it shows wireframe.
Explain trianglefan?




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