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Nov 11th, 2004, 01:13 AM
#1
Thread Starter
PowerPoster
First-Chance Exception
I am getting that every time I load up and actually begin to init the engine. The error does not crash my game, on the contrary actually it works just fine, just as I want...no errors. The exception is just being displayed in the debug info.
I haven't started trying to route it out, because that will involve slowly cutting out pieces of code until it goes away.
So any suggestions?
First-chance exception in DarkSaga.exe (D3DIM700.DLL): 0xE06D7363: Microsoft C++ Exception.
Last edited by Halsafar; Nov 11th, 2004 at 01:17 AM.
"From what was there, and was meant to be, but not of that was faded away." - - Steve Damm
"The polar opposite of nothingness is existance. When existance calls apon nothingness it shall return to nothingness." - - Steve Damm
"When you do things right, people won't be sure if you did anything at all." - - God from Futurama
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Nov 11th, 2004, 01:22 AM
#2
Thread Starter
PowerPoster
Alright, I routed the problem I believe...I believe, see it happened once since then but never again...My setlight function was causing this exception.
Now with no exception, I also have 2 extra threads which close with my app now....totalling 4.....
SO, why didn't my program crash?
Is it a literal meaning "FIRST CHANCE" exception...like when ur parents back in the day woulda said "This is your first chance"...then I guess if you screwed up again you'd crash....
"From what was there, and was meant to be, but not of that was faded away." - - Steve Damm
"The polar opposite of nothingness is existance. When existance calls apon nothingness it shall return to nothingness." - - Steve Damm
"When you do things right, people won't be sure if you did anything at all." - - God from Futurama
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Nov 11th, 2004, 06:45 AM
#3
The exception is probably handled somehwere in the code, vc still thinks it's necessary to show a warning message.
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