You wouldn't have to exactly write most of the game in assembler. You would just have to pass the hDC's of each object to a function inside an ASM dll and then manipulate them then. The pathfinding wouldn't be as hard as you think, since its just the same for any other language. All thats required is a little bit more code.
But then again, it kinda depends on what compiler you use..
Phreak




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