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Aug 9th, 2004, 07:24 AM
#1
Thread Starter
Fanatic Member
[C++] Math/Physics Program
I was just thinking that it would be interesting to make a program that will use different aspects of physics to apply changes to objects. For instance a ball falling from X height weighing Y pounds will take Z seconds to hit the ground. I know most of the physics of it but my C++ skills arent good enough yet to make the ball on the screen and change its coordinates, etc.
I also want to do a simler math program that will do the basic functions and have sin, cos, tan, and also be able to perform some more complicated tasks. To keep that within most peoples reach I thought it should be all in cmd with a looping menu.
If your interested in any of these ideas, even if you want to add/take away/ or skew them a bit. Post a reply here. Thanks!
C#.net, VB, C++, Java, VS 2005/2008
Dont' forget to rate posts that are helpful to you.
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Aug 15th, 2004, 06:17 AM
#2
Ah! maybe you are looking for the zeta function then.
The zeta function uses prime numbers, and pi.
This function is also seen in physics, and is known as the partition function. These two functions are equal towards infinity.
There are many ways to apply this to objects with VB.
I am interested in this particularly.
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Aug 26th, 2004, 03:20 AM
#3
Re: [C++] Math/Physics Program
Originally posted by Steve_F
I was just thinking that it would be interesting to make a program that will use different aspects of physics to apply changes to objects. For instance a ball falling from X height weighing Y pounds will take Z seconds to hit the ground. I know most of the physics of it but my C++ skills arent good enough yet to make the ball on the screen and change its coordinates, etc.
I also want to do a simler math program that will do the basic functions and have sin, cos, tan, and also be able to perform some more complicated tasks. To keep that within most peoples reach I thought it should be all in cmd with a looping menu.
If your interested in any of these ideas, even if you want to add/take away/ or skew them a bit. Post a reply here. Thanks!
Why not make a library instead of having to deal with the graphics yourself. Then your client's would have to do the graphics themselves. All you qwould have to concentrate on is the math behind gravity etc.
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Aug 31st, 2004, 10:18 AM
#4
Fanatic Member
I have done work on this sort of thing, and I have posted my math component library (MCL) online (Check out "Code It Better".) If you would like to start with two-dimensional collision, I have some work done with this too.
You can access the specifications / log of my project here:
http://rockhopper.monmouth.edu/~s055...able/index.htm
If you are interested, I am willing to expand the capabilities of this project so as to include more people.
"Can't" and "shouldn't" are two totally separate things.
All questions should be answered. All answers should be true. That is why I post.
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Sep 25th, 2004, 12:06 AM
#5
Hyperactive Member
Re: [C++] Math/Physics Program
Originally posted by Steve_F
I was just thinking that it would be interesting to make a program that will use different aspects of physics to apply changes to objects. For instance a ball falling from X height weighing Y pounds will take Z seconds to hit the ground. I know most of the physics of it but my C++ skills arent good enough yet to make the ball on the screen and change its coordinates, etc.
I also want to do a simler math program that will do the basic functions and have sin, cos, tan, and also be able to perform some more complicated tasks. To keep that within most peoples reach I thought it should be all in cmd with a looping menu.
If your interested in any of these ideas, even if you want to add/take away/ or skew them a bit. Post a reply here. Thanks!
Can the ball bounce if it weighs light enough? What material is the ball made of? You should add those too if you ever get it to work
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