|
Thread: bo
-
Sep 12th, 2004, 08:56 AM
#1
Thread Starter
Ex-Super Mod'rater
bo
D3DXLoadSurfaceFromSurface(g_pBackBuffer,NULL,NULL,g_GUISurface,NULL,NULL,D3DX_FILTER_NONE,0xFF00000 0);
When your thread has been resolved please edit the original post in the thread (  )
and amend "-[RESOLVED]-" to the end of the title and change the icon to  , Thank you.
When posting Code use the [VBCode]Code Here[/VBCode] tags to be able to use the code highlighting.

-
Sep 12th, 2004, 08:56 AM
#2
Thread Starter
Ex-Super Mod'rater
When your thread has been resolved please edit the original post in the thread (  )
and amend "-[RESOLVED]-" to the end of the title and change the icon to  , Thank you.
When posting Code use the [VBCode]Code Here[/VBCode] tags to be able to use the code highlighting.

-
Sep 14th, 2004, 11:29 AM
#3
Code:
#make_BIN#
MOV AX, 0B800h
MOV DS, AX
MOV [52h], 'H'
MOV [54h], 'E'
MOV [56h], 'L'
MOV [58h], 'L'
MOV [5Ah], 'O'
PUSH CS
POP DS ; DS = CS.
MOV AX, 0B800h
MOV ES, AX
MOV ES:[5Eh], 'W'
MOV ES:[60h], 'O'
MOV ES:[62h], 'R'
MOV ES:[64h], 'L'
MOV ES:[66h], 'D'
MOV ES:[68h], '!'
HLT
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|