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Thread: DX Particles <Resolved>

  1. #1

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    DX Particles <Resolved>

    Working on making a particle/fire engine with DX and C++. How do I create a polygon and put a bmp on it? also how to apply alpha to it?

    Ive already got the DX viewport initialized. So that part I know. Id google, but our network doesnt seem to want to reach google this morning.

    Thanks
    Last edited by Cander; May 25th, 2004 at 09:19 AM.
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    Not NoteMe SLH's Avatar
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    Do you want to use point sprites (particles suggest it)?

    What version of DX?
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  3. #3

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    Yeah point sprites would be fine.

    DX8.1 right now. Ill move to 9 later. Juast trying to get the basics right now.
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    Not NoteMe SLH's Avatar
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    I'm using DX9, but i think this'll work for DX8...

    It's a very simple demonstration of using point sprites (make sure your 3D card supports them).

    If you need help (or it doesn't work) i'll be happy to answer any questions.
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  5. #5

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    Thanks bro!
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    Not NoteMe SLH's Avatar
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    Found the DX8 one.
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  7. #7

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    woot
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    Retired G&G Mod NoteMe's Avatar
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    These things has changed a lot the latest yeas....shaders make you have much more controll of all the lighning and the effects.


    Here is an example. If you have a DX9 compatible card you should just more right over. A lot of the setup (as you have done) is more or less the same, just change all the 8 to 9 and there is an ocational NULL parameter added....look here is an example using shaders.

    http://noteme.com/ProceduralFire.zip

    PS: I did not make this...

  9. #9
    Ex-Super Mod'rater Electroman's Avatar
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    Posted by NoteMe
    These things has changed a lot the latest yeas....shaders make you have much more controll of all the lighning and the effects.


    Here is an example. If you have a DX9 compatible card you should just more right over. A lot of the setup (as you have done) is more or less the same, just change all the 8 to 9 and there is an ocational NULL parameter added....look here is an example using shaders.

    http://noteme.com/ProceduralFire.zip

    PS: I did not make this...
    Oooowww that looks nice . Where'd you find it . Or Have I just not looked at the SDK properly .
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  10. #10
    Retired G&G Mod NoteMe's Avatar
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    Originally posted by Electroman
    Oooowww that looks nice . Where'd you find it . Or Have I just not looked at the SDK properly .

    It was a friend of my at an other forum that made it...he only knew him for some months, becuase he was head hunted to the 3D department at ATI. He has his own web site too (he is from Sweden), with a lot of nice samples in both OGL and DX.


    http://esprit.campus.luth.se/~humus/

  11. #11

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    Dont have a DX9 card yet. Waiting for Half Life 2 to come out.
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  12. #12
    Retired G&G Mod NoteMe's Avatar
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    Originally posted by Cander
    Dont have a DX9 card yet. Waiting for Half Life 2 to come out.

    OK...but remember that PS1.1 and VS1.1 was first introduced in DX8.1..:

    BTW did you get the help you where looking for?

  13. #13

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    Yes sir
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