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Apr 4th, 2004, 05:47 AM
#11
BTW, in one of the Gems in Game Programing Gems 2 there is a section about Compressed AABB, and a quote from the first section goes like this:
This section covers quadtrees, k-d trees, BSP trees, bounding volume trees, and axis-aligned bounding boxes...
So I guess it is not the same anyway....let me draw you a picture Keda...
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