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Feb 12th, 2004, 12:15 AM
#41
transcendental analytic
nope, and I'm not going to install vb to see what you have come up with either you have to convert it to c++ or tell me what it does 
what did you use if not sleep then note, a timer?
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Feb 12th, 2004, 05:42 AM
#42
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Feb 12th, 2004, 10:53 AM
#43
transcendental analytic
lol.. ok no need to show it And as for the DC++ thing, doevents does free up cpu usage, but not as much as sleep would
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Feb 12th, 2004, 11:11 AM
#44
KING BODWAD XXI
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Feb 12th, 2004, 11:56 AM
#45
transcendental analytic
yes, whats wrong with that? he is using a loop..
if he is using forms then ok, but what kind of games uses forms
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Feb 12th, 2004, 03:33 PM
#46
Originally posted by kedaman
yes, whats wrong with that? he is using a loop..
if he is using forms then ok, but what kind of games uses forms
You don't need a form to have a loop...
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Feb 12th, 2004, 05:40 PM
#47
Ex-Super Mod'rater
You still ned events to be triggered because things like DirectAudio Use EventHandlers to tell you whats happeneing while your playing music. For example when a tracks about to finish.
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Feb 13th, 2004, 02:03 AM
#48
transcendental analytic
Electroman: events have nothing to do with the message queue
Note: yeah you don't, that was my point
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Feb 13th, 2004, 03:36 AM
#49
Originally posted by kedaman
Electroman: events have nothing to do with the message queue
Note: yeah you don't, that was my point
You are confusing me....stop right now...
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Feb 13th, 2004, 09:40 AM
#50
Ex-Super Mod'rater
When your thread has been resolved please edit the original post in the thread (  )
and amend "-[RESOLVED]-" to the end of the title and change the icon to  , Thank you.
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Feb 13th, 2004, 10:58 AM
#51
transcendental analytic
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Feb 13th, 2004, 11:08 AM
#52
Ex-Super Mod'rater
Drifting back to topic ~~~> I should have my 3D graphics engine ready and on my site some time early hours of the mornin when I finish work. I just have to do a last sweep to check the comments make sense and make a page on me site for it. .
When your thread has been resolved please edit the original post in the thread (  )
and amend "-[RESOLVED]-" to the end of the title and change the icon to  , Thank you.
When posting Code use the [VBCode]Code Here[/VBCode] tags to be able to use the code highlighting.

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Feb 13th, 2004, 02:34 PM
#53
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Feb 13th, 2004, 04:28 PM
#54
transcendental analytic
you don't need events for that and besides only events triggered by window messages need doevents
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Feb 13th, 2004, 05:45 PM
#55
I don't need anything...I could have written it in ASM...but I hope you are getting the idea here....it is supposed to be for new programmers, if they are serious about game programming they will start using C++ sooner or later anyway... ...this example is ment to give them a general idea of the topic... ...
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Feb 13th, 2004, 11:28 PM
#56
Ex-Super Mod'rater
Here is the zip file if anyone wants to download it but I might still need to do a little work on the DirectInput and the Example projects, I also still need to do the web page. At the moment I'm too tired after work so I'm gonna have to do it all in the morning now.
http://www.electromanuk.com/Download.php?file_id=18
EDIT: I've updated the Download file so it include the source, dll, and a simple example. I'll post again once every things done.
Last edited by Electroman; Feb 14th, 2004 at 11:34 PM.
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Feb 15th, 2004, 04:04 PM
#57
Ex-Super Mod'rater
Here we go, got the web page done (pritty simple but will do for the moment). I've only included the simple example in the download but on the page I'll put links to download the more advanced examples once I've finished them. At the moment I'm not sure what to do for them, I want on of them to be a "small" game of some kind .
http://www.ElectromanUK.com/Electro2DE7.php
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Feb 15th, 2004, 05:15 PM
#58
transcendental analytic
yeah I get the idea note, but just because there are beginners, doesn't mean that you can give them the wrong impression of things.. Anyways I have a load of things to do in the nearest two weeks so writing the FAQ will be done sometime after that...
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Feb 15th, 2004, 05:20 PM
#59
I guess that since one of us have to make the thread we can start to ask all the questions, make Marty stick it on the top, and then we can edit it later. I have all ready written some tutorials and we can call it Version 0.1 and then we can add to it..
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Feb 15th, 2004, 05:21 PM
#60
Ex-Super Mod'rater
Originally posted by NoteMe
I guess that since one of us have to make the thread we can start to ask all the questions, make Marty stick it on the top, and then we can edit it later. I have all ready written some tutorials and we can call it Version 0.1 and then we can add to it..
K, you going to create it then?
When your thread has been resolved please edit the original post in the thread (  )
and amend "-[RESOLVED]-" to the end of the title and change the icon to  , Thank you.
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Feb 15th, 2004, 05:24 PM
#61
transcendental analytic
so how is it going to be then? One person (like note) creates the FAQ thread and the tutorials are linked from there? where should they be posted?
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Feb 15th, 2004, 05:26 PM
#62
I can do that....just have to post the tutorials on this page I will try to start today, but I can't garantiue that it is finished before tomorrow night. There is a lot of questions to be asked and answered.
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Feb 15th, 2004, 05:26 PM
#63
Ex-Super Mod'rater
I have plenty bandwidth if you want to use my site? I have 70GB per month & 1.5GB storage space.
EDIT: Can create each person a seprate FTP account as well.
When your thread has been resolved please edit the original post in the thread (  )
and amend "-[RESOLVED]-" to the end of the title and change the icon to  , Thank you.
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Feb 15th, 2004, 05:39 PM
#64
I have web space too...and I have most of the tutorials up on DeveloperKB too, but Brad wanted them to be here on the site... ....no links to other sites, or at least not if it wasn't nesseseay. So I think that we have to stick to the forum for now. But the DeveloperKB site is down at the moment, so I can't get to my tutorials...
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Feb 15th, 2004, 05:44 PM
#65
Ex-Super Mod'rater
When your thread has been resolved please edit the original post in the thread (  )
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Feb 15th, 2004, 05:47 PM
#66
Yeah...maybe that....can't you ask him in that theread in the Forum Feedback... ...I hope he agrees. But I feel that I have asked so much all ready..
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Feb 15th, 2004, 05:48 PM
#67
Ex-Super Mod'rater
K will do, u reckon I should just ask i the same thread?
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Feb 15th, 2004, 05:49 PM
#68
Yeah why not.....or do as you like, but I can't see why not.
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Feb 16th, 2004, 04:49 PM
#69
Ex-Super Mod'rater
When your thread has been resolved please edit the original post in the thread (  )
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Feb 16th, 2004, 04:59 PM
#70
Ohh well...more or less what I thought anyway....We better just do the best out of it....do you think it is best to sent them to code guru or to post them as posts here?
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Feb 16th, 2004, 05:08 PM
#71
Ex-Super Mod'rater
Never really used code guru before, is it any good?
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Feb 16th, 2004, 05:14 PM
#72
Not sure...thought it was a forum..
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Feb 16th, 2004, 05:15 PM
#73
Ohhhh my god...if this is how it is going to look, I think it is better to post it here...even if it can take up to 2-3 posts...
http://www.developer.com/net/asp/article.php/3312601
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Feb 16th, 2004, 05:16 PM
#74
Ex-Super Mod'rater
When your thread has been resolved please edit the original post in the thread (  )
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Feb 16th, 2004, 05:17 PM
#75
Ex-Super Mod'rater
Hey, you edited it between me reading your post and me clicking the quote button. .
When your thread has been resolved please edit the original post in the thread (  )
and amend "-[RESOLVED]-" to the end of the title and change the icon to  , Thank you.
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Feb 16th, 2004, 05:18 PM
#76
Sorry...here...look at the code here...doesn't look nice..
http://codeguru.com/vb_misc/Card.html
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Feb 16th, 2004, 05:22 PM
#77
Originally posted by Electroman
Hey, you edited it between me reading your post and me clicking the quote button. .
Hehe you actually got the link in the wuote tho'...
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Feb 16th, 2004, 05:23 PM
#78
Ex-Super Mod'rater
The code guru ones looks a bit better than the developer one, but I suppose we'll just have to do with a few posts per article. . If only we could use our own sites  .
When your thread has been resolved please edit the original post in the thread (  )
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Feb 16th, 2004, 05:44 PM
#79
I still have the links to my tutorials to DeveloperKB in my sig...and I will have that for the rest of my life...but in the FAQ we have to use this forum....so thats the way it ends....
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Feb 18th, 2004, 08:53 AM
#80
Update....
Me and Manavo11 has made a simple collision detection app in VB.
BoX Box collision
Circle Circle collision
Box Circle collision
Or that will say Manavo has made more or less all of it....I just told him what to do...
Just have to write the tutorial to go with it, and then it is finished too....
So Keda have you started your math/something tutorial on the subject?
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