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Thread: your ideas please

  1. #1

    Thread Starter
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    your ideas please

    i'm currently in development of a 2 player paintballing game...

    now then would it work if both players can freely runa around fireing shots at each other?

    PINO-

  2. #2
    Supreme User Madboy's Avatar
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    that really does depend on how the games coded!

    You should name the thread more descriptive, and maybe post in the Games & Graphics programming section

  3. #3
    Hyperactive Member temp_12000's Avatar
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    Re: your ideas please

    Originally posted by Pino
    i'm currently in development of a 2 player paintballing game...

    now then would it work if both players can freely runa around fireing shots at each other?

    PINO-

    you need use multi-thread which is NOT well supported in VB. you may try VB .NET, much better for multi-thread.



  4. #4
    Supreme User Madboy's Avatar
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    Well if as above you do need to do Multi-threading, search this forum for "How to do multi-threading in VB" as WokaWidget (i think) did an example

  5. #5
    Super Moderator Shaggy Hiker's Avatar
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    What will the interface be? If this will be first person for each of the players, you don't need multi-threading, you need to set up a simple peer-to-peer using UDP. Also, I would suggest in that case that you not use VB, but use C++ instead. Course, if that isn't your interface, ignore that.

  6. #6
    INXSIVE Bruce Fox's Avatar
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    Re: Re: your ideas please

    Originally posted by temp_12000
    you need use multi-thread which is NOT well supported in VB. you may try VB .NET, much better for multi-thread.
    Not necessarily. Take the simple 'pong' game. I have two bats that move aswell as a ball
    bouncing all over the screen! - 3 Objects.

    Evaluate the object positions in a Timer, or Do Loop.

    Better still, you could use BitBlt. Also try the Game Forum




    Bruce.

  7. #7
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    This is an awful candidate for MT.
    an ending

  8. #8
    Fanatic Member jian2587's Avatar
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    You can code FPS games using VB. And not necessarily DirectX.
    You can try the Raycasting approach. It simulates 3D using
    2D and does it very well, just like Doom and Wolfenstein.
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