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Thread: Direct Draw

  1. #1

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    Hi,

    Im looking for some tutorials that will help me with direct draw. The main things i need to be able to do is to load a bitmap and do like transparency (like bitblt) and then to be able to do a collision detect.

    Any ideas for any part of this. I have the load bitmap bit done, its just making bits of it transparnt and collision detection.

  2. #2
    Addicted Member DarkMoose's Avatar
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    I dunno anything about DirectDraw, but my friend tellz me BitBlt is faster...
    To understand recursion, one must first understand the concept of recursion.

  3. #3
    Addicted Member DarkMoose's Avatar
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    Oh, I just finished adding collision detection to my 4943754389273th game engine thou... I think.. I lost count of how many timez I started over ;) Anywayz, I might be able to help you if you're doing yer tiles the same way I am.
    To understand recursion, one must first understand the concept of recursion.

  4. #4
    transcendental analytic kedaman's Avatar
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    Maybe you could visit fox cool programming site:
    http://foxmccloud.tsx.org/
    and bitblt is definitely not faster than DDraw
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  5. #5

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    I dl fox's demo and when i run it my pc freezes im using bitblt at the moment but it does not cut it. All i want is to load a bmp (i can do that). the main thing is collision detection. The type of game i wanna make islike Zelda (nintendo).

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