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Nov 11th, 2000, 12:55 PM
#1
Thread Starter
Frenzied Member
Hi,
Im looking for some tutorials that will help me with direct draw. The main things i need to be able to do is to load a bitmap and do like transparency (like bitblt) and then to be able to do a collision detect.
Any ideas for any part of this. I have the load bitmap bit done, its just making bits of it transparnt and collision detection.
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Nov 11th, 2000, 01:45 PM
#2
Addicted Member
I dunno anything about DirectDraw, but my friend tellz me BitBlt is faster...
To understand recursion, one must first understand the concept of recursion.
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Nov 11th, 2000, 01:50 PM
#3
Addicted Member
Oh, I just finished adding collision detection to my 4943754389273th game engine thou... I think.. I lost count of how many timez I started over ;) Anywayz, I might be able to help you if you're doing yer tiles the same way I am.
To understand recursion, one must first understand the concept of recursion.
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Nov 11th, 2000, 03:47 PM
#4
transcendental analytic
Maybe you could visit fox cool programming site:
http://foxmccloud.tsx.org/
and bitblt is definitely not faster than DDraw
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Nov 11th, 2000, 04:27 PM
#5
Thread Starter
Frenzied Member
I dl fox's demo and when i run it my pc freezes im using bitblt at the moment but it does not cut it. All i want is to load a bmp (i can do that). the main thing is collision detection. The type of game i wanna make islike Zelda (nintendo).
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