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Sep 29th, 2003, 11:46 AM
#1
Multi-monitor question
I understand that there is a problem with using a debugger (for C++, but I would expect a similar problem in VB) while testing a full screen graphics program (game). In Visual C++, the best solution I have heard of is to use two monitors. One runs the code, while the other holds the debugger, etc.
Does anybody have information, resources, books, links, etc. that could give me some info with this?
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Sep 30th, 2003, 02:46 AM
#2
KING BODWAD XXI
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Sep 30th, 2003, 06:58 AM
#3
I am using it in VC++ Java, and VB....no problem....but in DX the same app is run twice...one car running on each moitor...
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Sep 30th, 2003, 10:08 AM
#4
Frenzied Member
hehe
My experience is, that one of my screens just turns off(when I have the desktop stretched).
"Lies, sanctions, and cruise missiles have never created a free and just society. Only everyday people can do that."
- Zack de la Rocha
Hear me roar.
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Sep 30th, 2003, 10:36 AM
#5
Your monitor sucks...
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Sep 30th, 2003, 04:55 PM
#6
DX does run on the primary, but I haven't been able to get the dev environment to run on the secondary. Two different cards, two different monitors, desktop stretches across both, but mouse won't leave primary when DX starts.
The operating system is the sucky ME, which may be an issue. Does anybody actually use that?
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Sep 30th, 2003, 05:16 PM
#7
I have ME on my LapTop...no problems there....
So you have two screen cards...that sux....
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Oct 1st, 2003, 09:35 AM
#8
Why are two cards a bad thing? That's easy enough to change, but I'd like a reason before I go spend the money.
I dragged the debugger over to the second window, and it worked fine....until I tried running the prog. I can't get the mouse over to the other window, so I had to use the keyboard to navigate in the debug window. That's not my favorite solution. Any suggestions there?
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