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Dec 3rd, 2001, 07:27 AM
#1
Thread Starter
Junior Member
Environment mapping
I have a nice big landscape, and I'm adding a plane as a kind of water level. Problem is, it looks pretty pants, so I thought a little reflectiveness would be nice. So, how do you apply environment mapping to an object?
Any ideas? The DX SDK examples only cover it in C++ and I'm not quite understanding the SDK help stuff.
Thanks
100% of drink driving incidents are alcohol related.
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Dec 3rd, 2001, 07:35 AM
#2
I dont know. When I get home, and have some code availible, as well as my trusty SDK, I will see what I can cook up for you.
Do you know how to at least read C++ code? If not, I recommend trying to at least figure out what some simple stuff does. It will help you in programming overall, not just in DirectX. You can ask questions in the C++ forums here if you need some help.
Z.
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Dec 3rd, 2001, 09:02 PM
#3
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Aug 3rd, 2003, 04:09 PM
#4
Fanatic Member
What you also could do is instead using a plane for your water level, you could make it a matrix of points and have ripple effects.
"Can't" and "shouldn't" are two totally separate things.
All questions should be answered. All answers should be true. That is why I post.
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