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Jul 25th, 2003, 10:37 AM
#1
Thread Starter
Lively Member
DirectX for C++
I just have a 2 questions in general about DX.
1. I want to start off doing like DX7 stuff, mostly 2D at first. Once i get used to DX 7, I'll go to DX 8 3D stuff. Does this mean i need to download DX 7 SDK and then would i have to download the DX 8 SDK???Or can i just download one of them?
2. What tutorials (give sites) should i start off with to get into DX 7 in C++?? Then DX 8?
Any answers are appriciated.
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Jul 25th, 2003, 10:57 AM
#2
Ex-Super Mod'rater
As far as C++ goes I can't be sure but I think you'll have to get both SDKs seen as tho its C++ (for VB you wouldn't need any, unless you wanted the documentation and examples), the SDKs only contain Documentation for the version that you downloaded for so if you want docs and examples you need to get both. If you don't mind bout that then try getting the SDK for Dx8 first and if it won't let you do Dx7 Stuff you'll know you need the SDK for Dx7 as well. As for sites I would have said www.directX4vb.com but cos its C++ I suggest you search this forum because theres always people asking that and I've seen it answed millions of times (but don't remember the urls ).
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Jul 25th, 2003, 11:04 AM
#3
Ex-Super Mod'rater
When your thread has been resolved please edit the original post in the thread (  )
and amend "-[RESOLVED]-" to the end of the title and change the icon to  , Thank you.
When posting Code use the [VBCode]Code Here[/VBCode] tags to be able to use the code highlighting.

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Jul 28th, 2003, 02:59 AM
#4
Addicted Member
DX8
Since DX is downwards compatible, you need only download dx8 sdk. I agree with electroman, flipcode is great.
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Jul 28th, 2003, 04:35 AM
#5
No you need to download both of them....At run time you can use DX8 for Direct Draw stuff....buth at design time you need DX7 for Direct Draw. The Direct Draw part is not in the DX8 SDK at all...but it is in DX9...
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Jul 28th, 2003, 05:11 AM
#6
Fanatic Member
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Jul 28th, 2003, 05:23 AM
#7
"Tricks of the Windows Game Programming Gurus", 2nd Edition, André LaMothe 
Teaches you about everything you need to know about DirectDraw. Also lots of stuff about DirectInput, DirectSound, DirectMusic and general game programming.
All the buzzt
 CornedBee
"Writing specifications is like writing a novel. Writing code is like writing poetry."
- Anonymous, published by Raymond Chen
Don't PM me with your problems, I scan most of the forums daily. If you do PM me, I will not answer your question.
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Jul 28th, 2003, 11:14 AM
#8
Thread Starter
Lively Member
Originally posted by CornedBee
"Tricks of the Windows Game Programming Gurus", 2nd Edition, André LaMothe 
Teaches you about everything you need to know about DirectDraw. Also lots of stuff about DirectInput, DirectSound, DirectMusic and general game programming.
That book is for C++ right? Can this book teach me skills i need to make a game after im done reading it?(a basic side scrolling game) Has anyone ever read this book and if so, was it worth it?
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Jul 28th, 2003, 11:19 AM
#9
It is for a very C-stylish C++. And yes, you will be able to make a side-scrolling game after you're done.
I have read the first edition. And I recommend it most warmly.
All the buzzt
 CornedBee
"Writing specifications is like writing a novel. Writing code is like writing poetry."
- Anonymous, published by Raymond Chen
Don't PM me with your problems, I scan most of the forums daily. If you do PM me, I will not answer your question.
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Jul 28th, 2003, 05:28 PM
#10
What about the "Zen of game programming" or what it is called...I have heard that one is really good too...
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