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May 27th, 2003, 12:22 PM
#1
Thread Starter
Frenzied Member
Script engine....
Hiya,
I'm trying to create my own script engine to implement for a 3d engine but I got stumped 
It seems that there aren't really examples on how to write a real script engine (as opposed to C++ who has lots of them)..
So I wondered if someone here has a clue how to write something like this..
I kinda would like to have files like: demo.script
scene1.modelmove {
movemodel (objPlayer, 120, 1, -20);
wait_until_model_gets_there (objPlayer, 120,1,-20);
subtitle_add (subtitledictionary(2));
play_sfx(voicedictionary(2));
wait_until_sfx_ended;
}
or something like that... 
Basically it would be used for in-game script events and triggers. But if I have the basic setup of the script engine I would love to upgrade it with stuff like adding functions, 'subs' and other reusable components. (instead of using 'runtime' defined functions)
sub setup_model_at(x,y,z,object, AI_ID) {
create_model (object, "/data/model.md3")
place_model (x,y,z)
trigger_ai_for(object, AI_ID)
}
If someone has any clue how this stuff is easy made in VB.... I would be very grateful..
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