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Thread: Comments on my game

  1. #1

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    Comments on my game

    Hi,

    I have completed this project in about three days..

    I have reduced the complex mesh to simple ones so as to get good FPS.

    Please post your comments for improving the game..
    current FPS on my system is 48

    P4 with 512 MB RAM

    Please download it from the following link..

    http://www.freewebs.com/pradeepkrao/games.htm

    Pradeep
    Last edited by pradeepkrao; Apr 17th, 2003 at 04:16 AM.
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  2. #2

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    Hi

    Save files as following..

    /Astroids.exe
    /mesh/*.x
    /Sound/*.mid
    /imgs/*.jpg

    Sorry for the inconvinience..
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  3. #3
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    Thumbs up

    It's pretty nice, but kinda hard though.
    If you could get it to use the mouse to move the gun, it would be perfect.

  4. #4

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    Hae Thanks

    Hae Thanks..

    Well I had initially done it using mouse.. later realised that the game was going easy..

    Well i will keep that option also...

    Pradeep
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  5. #5
    Frenzied Member cyborg's Avatar
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    very nice but a bit buggy...

    i dont think that it should be controlled by mouse..

    i think that the arrowkeys should turn the spaceship up and around....i think that would make it easier but not too easy!

    it would also be cool if the ateroids were in different size and spread around more...

    put some flying soucers in too
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  6. #6

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    Hi

    Hi Cyborg,

    Did you find any bugg.. well let me know i shall debug it.
    At present the gun (Your ship.. well i am what to name it now..) is controlled by keys...

    Ok I will make the astroids of random sizes and also i will put some UFO's..

    Thanks for the comments..
    Pradeep
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  7. #7
    Frenzied Member cyborg's Avatar
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    2 bugs found:

    sometimes i cant fire the gun even if i have missiles.
    i cant close the program!

    keep up the good work!
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  8. #8

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    Hi Cyborg

    Closing the Program.. Hmmmm...
    I wanted the user to go through the whole game... OK.. I will make it so that the user can quit any time..

    Yeah i too have seen that if the bombs are all fired then the user cannot fire more... he has to wait for some time so that the bombs are regenerated..

    I have an array of bombs..

    bomb(10)

    When the user presses the ctrl button the bomb is fired and is reset if the bomb hits a target or if it goes beyond the boundries..

    Well i shall change the logic then..

    Thank you Cyborg..

    Pradeep
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  9. #9
    Frenzied Member cyborg's Avatar
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    thats a cool idea..
    it could be cool if you have a slider that shows how warm the gun is...and when its too warm one cant fire anymore for a while...
    so that you dont have to wait for the array to regenerated!
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  10. #10

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    Hi

    Hi Cyborg,

    Thats nice to show the status of the gun...

    I will do it...

    Tell me how to draw lines in directx.

    Pradeep
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  11. #11
    Frenzied Member cyborg's Avatar
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    i dont know anything about directx, but i think you can get some info from www.directx4vb.com....otherwise somebody else will probably aswer your question!
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  12. #12

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    Hi Cyborg

    Hi,

    Dont tell me that you dont know DirectX...
    Hae you have done few amazing things in this forum.. Now if you know few things about directX you can create wonders..

    Hae www.directx4vb.com is the right place where I learnt directx..
    That was wonderful....

    Well what i did was after rendering all i drew the line
    picturebox1.line (x1,y1)-(x2,y2) That is working fine...

    But i am not able to make a thick line.. I know by drawing many lines side by side would do it.. But it will take time...
    I want it to be quick..

    What i have done now is I am showing charecters....

    like

    Power : #############

    .
    .
    .

    Power : ####

    etc etc..

    Pradeep
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  13. #13
    Frenzied Member cyborg's Avatar
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    to draw a thick line you can do it this way:
    picturebox1.Line (0, 0)-(100, 100), , BF

    the BF parameter means BoxFilled, so you draw the diagonal line through the bar and the box will be drawn automaticly.
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  14. #14
    Frenzied Member cyborg's Avatar
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    i dont know if this way is faster than stretchblt, but if stretchblt is faster you can make one column from the bar as you want it to look and then stretch it to the lenght you want...
    thats what i did when i made a slider that used gfx...
    i looks better but im not sure its faster, but its API so i think it is...

    i can post my slider here if you want to...
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  15. #15

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    Hi

    Hi,

    Got It.. Thats great..

    Cyborg.. did you get pure vb code for drawing 3d objects..
    If not... I would be happy to help you out..

    I was facinated by seeing a 3d rotation boxes written in pure vb..
    I thought let me try doing it..
    I started writing formulas for 3d point projection..
    And I finally came out with two small projects..

    1) 3d object viewer
    and
    2) 3d boxes...

    I have posted the code in the code bank..

    Thank you once again..
    Pradeep
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  16. #16

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    Hi

    But the device context of the picture box is already assigned to the directx and now using bit blt or strechblt would cause flikering i guess.. Let me try..

    Hae post your code cyborg.. I shall learn some thing again from you..

    Pradeep
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  17. #17
    Frenzied Member cyborg's Avatar
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    i've already tried your 3d programs and they were awsome!

    i havent done much 3d, but i would like to try it...
    mostly the 3d i do is modelling in 3dsmax
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  18. #18
    Frenzied Member cyborg's Avatar
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    heres the code to the Slider Ocx.
    Attached Files Attached Files
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  19. #19

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    Hi

    I have downloaded your ocx.. I shall use it..
    I am goin out for tea.. will be back after some time..

    Great That you do things in 3dmax.. I too use 3d max..
    Can you create some animation just one human with gun pointing forward.. I can load multiple such things in the game and then make an explosion class.. .. and come up with some thing like unreal tournament... ha ha .. Hae we can do it i guess..

    what do you say..

    Pradeep
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  20. #20
    Frenzied Member cyborg's Avatar
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    well...im pretty new with 3d max but i think i can put something together!
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  21. #21

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    Fanatic Member pradeepkrao's Avatar
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    Hi

    Cyborg,

    Can you create an animated object..
    The Animation should move it arms and legs with a gun pointed forward..

    I will load this animated object..
    an keep them moving towards the player( also an animated object).. Later i will make the gun fireing...

    Then bullets and then explosion..

    Check out the code which i have posted..
    Its fully reuseable as i have made class for each type...

    I guess i have to check out the animated stuff...

    I shall keep you updated regarding this...

    Pradeep
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  22. #22
    Frenzied Member cyborg's Avatar
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    you know, im not really any good at making low-polygon models, and even if i use many polygons they'll look wierd!

    i've tried to do some models for another game, but they turned out bad!
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  23. #23

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    Hi

    Cyborg,

    I will check out in my 3d studio from some tutorials.. if i could make some models...

    I think directx should then make the animate work..

    Well i will have to do some reading before i start...

    Pradeep
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