Closing the Program.. Hmmmm...
I wanted the user to go through the whole game... OK.. I will make it so that the user can quit any time..
Yeah i too have seen that if the bombs are all fired then the user cannot fire more... he has to wait for some time so that the bombs are regenerated..
I have an array of bombs..
bomb(10)
When the user presses the ctrl button the bomb is fired and is reset if the bomb hits a target or if it goes beyond the boundries..
thats a cool idea..
it could be cool if you have a slider that shows how warm the gun is...and when its too warm one cant fire anymore for a while...
so that you dont have to wait for the array to regenerated!
i dont know anything about directx, but i think you can get some info from www.directx4vb.com....otherwise somebody else will probably aswer your question!
Dont tell me that you dont know DirectX...
Hae you have done few amazing things in this forum.. Now if you know few things about directX you can create wonders..
Hae www.directx4vb.com is the right place where I learnt directx..
That was wonderful....
Well what i did was after rendering all i drew the line
picturebox1.line (x1,y1)-(x2,y2) That is working fine...
But i am not able to make a thick line.. I know by drawing many lines side by side would do it.. But it will take time...
I want it to be quick..
What i have done now is I am showing charecters....
i dont know if this way is faster than stretchblt, but if stretchblt is faster you can make one column from the bar as you want it to look and then stretch it to the lenght you want...
thats what i did when i made a slider that used gfx...
i looks better but im not sure its faster, but its API so i think it is...
Cyborg.. did you get pure vb code for drawing 3d objects..
If not... I would be happy to help you out..
I was facinated by seeing a 3d rotation boxes written in pure vb..
I thought let me try doing it..
I started writing formulas for 3d point projection..
And I finally came out with two small projects..
But the device context of the picture box is already assigned to the directx and now using bit blt or strechblt would cause flikering i guess.. Let me try..
Hae post your code cyborg.. I shall learn some thing again from you..
I have downloaded your ocx.. I shall use it..
I am goin out for tea.. will be back after some time..
Great That you do things in 3dmax.. I too use 3d max..
Can you create some animation just one human with gun pointing forward.. I can load multiple such things in the game and then make an explosion class.. .. and come up with some thing like unreal tournament... ha ha .. Hae we can do it i guess..