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Feb 25th, 2003, 09:20 PM
#1
Thread Starter
Hyperactive Member
MMX in MSVC++
how woukld i enable MMX In my msvc++ code?
I know a lot oF Vb, expert in C++, and i think in assembly.
MSVC++6.NET
vb6
masm
Windowz Xp
I find my self using this a lot in C++
__asm {
}
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Feb 26th, 2003, 04:50 PM
#2
I don't think you can. You can embed MMX assembly. You can write modules in MASM. You can use APIs that use MMX (DirectX, OpenGL, Intel's JPEG library...).
AFAIK you can't tell the compiler to spit out MMX assembly.
All the buzzt
 CornedBee
"Writing specifications is like writing a novel. Writing code is like writing poetry."
- Anonymous, published by Raymond Chen
Don't PM me with your problems, I scan most of the forums daily. If you do PM me, I will not answer your question.
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Feb 26th, 2003, 09:37 PM
#3
Thread Starter
Hyperactive Member
hmm ive seen games compiled with msvc++ have mmx in it and i doubt some c++ programmer put in all that complex stuff. i know it can!
I know a lot oF Vb, expert in C++, and i think in assembly.
MSVC++6.NET
vb6
masm
Windowz Xp
I find my self using this a lot in C++
__asm {
}
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Feb 27th, 2003, 05:55 AM
#4
Maybe it uses it for 64-bit integers...
Or maybe those are modules written by others in MASM.
Or maybe it can somehow
All the buzzt
 CornedBee
"Writing specifications is like writing a novel. Writing code is like writing poetry."
- Anonymous, published by Raymond Chen
Don't PM me with your problems, I scan most of the forums daily. If you do PM me, I will not answer your question.
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