No its a 3d game. Im working on a textbox for directx and I've got a basic thing so, I'll be able to create a console.

Though I've already encoutered the next problem (it aint easy creating your own 3d engine but thnx to this forum I'm learning a lot)

Is there any way to create partial transparencies? I've created a shap like object for dx8. In many profesional games you see dialogs with a paratial transparent background so you can see a bit of the world behind it. Is this possible in dx8? If yes, how can i use this with transformed and lit vertices to make my shapes partial transparent?

btw SapphireGreen, there is indeed a tutorial at gamedev but it didn't teach me antything that i didn't know already so....

but thnx anyway for your help, figuring all this out by yourself would be a huge task so i appreciate all your help

Jordi