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Jan 12th, 2003, 02:50 PM
#1
Thread Starter
Addicted Member
Java3D?
Would it be possible to write a 3d game just as fast as any other using java and java 3d( DirectX or OpenGL )... as opposed to c++ and DirectX( flat )???
To protect time is to protect everything...
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Jan 13th, 2003, 06:22 AM
#2
The graphics part would be only marginally slower (because most of Java3d is written in native code) but the game logic would be much slower because Java is slower in execution than native code.
All the buzzt
 CornedBee
"Writing specifications is like writing a novel. Writing code is like writing poetry."
- Anonymous, published by Raymond Chen
Don't PM me with your problems, I scan most of the forums daily. If you do PM me, I will not answer your question.
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Jan 13th, 2003, 03:37 PM
#3
Thread Starter
Addicted Member
Say I would compile the java code to native code completely...? My only reason for using Java is because I like it better than the rest, not for portability.
To protect time is to protect everything...
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Jan 14th, 2003, 12:21 AM
#4
Then it would be nearly as fast. The only thing slowing it down would be many many useless virtual function calls, but a good compiler might even optimize some away (not likely though - too risky).
All the buzzt
 CornedBee
"Writing specifications is like writing a novel. Writing code is like writing poetry."
- Anonymous, published by Raymond Chen
Don't PM me with your problems, I scan most of the forums daily. If you do PM me, I will not answer your question.
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