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Jan 4th, 2003, 06:06 PM
#1
Thread Starter
Fanatic Member
Direct 3D Books
I want some tips about game programming with Direct 3D books, they should include:
*Collision detection
*Making 3D worlds, loading maps etc.
*Animating characters, making their arms point in certain directions etc.
*GUI, menues and such.
I want to know where I can buy these books too, and please don't say The Zen of Direct 3D Game Programming or Special Effects Game Programming with Direct X, because I already have them.
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Jan 5th, 2003, 08:06 AM
#2
Was about to say that 
For much about collision detection and optimizing collision detection get the Game Programming Gems. All of them.
There are lots of other valuable things in there.
You'll find a little bit about maps too.
For GUI/Menus, there is a description of how to do 2D with DX8 in the Special Effects, writing a menu isn't that hard.
Or if the menu should be real 3d, there is an example that comes with the DX9 SDK that shows you how to do raycasting to find out the polygon at which the mouse points.
For animation, read up on forward kinematics. The ID3DXMatrixStack interface might come in handy.
All the buzzt
 CornedBee
"Writing specifications is like writing a novel. Writing code is like writing poetry."
- Anonymous, published by Raymond Chen
Don't PM me with your problems, I scan most of the forums daily. If you do PM me, I will not answer your question.
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Jan 5th, 2003, 10:57 AM
#3
Thread Starter
Fanatic Member
Isn't the gem books about Open GL?
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Jan 5th, 2003, 11:52 AM
#4
The Gem books are written in a generic fashion. Collision detection hasn't got anything to do with a 3D API.
When it's about drawing the books indeed use OpenGL, but most of it is about pathfinding, collision, AI and so on, where no 3D functions are used.
All the buzzt
 CornedBee
"Writing specifications is like writing a novel. Writing code is like writing poetry."
- Anonymous, published by Raymond Chen
Don't PM me with your problems, I scan most of the forums daily. If you do PM me, I will not answer your question.
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