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Thread: Need input on equation

  1. #1

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    Exclamation Need input on equation

    I'm having trouble trying to make a formula that would be good for my RPG game.

    I have 3 main stats:

    Guts: For User's Life, for attack strength (Critical Hit... ect)

    Wisdom: For Skill mod, and for magic strength (+ damage mod)

    Chrisma: See how much you could trade or if trade possible. Also for theif skills.


    and then I have 3 supporting such as Attack, Defense, and skill.

    With Items such as a Short Sword that (has and attack + 5 , Defence + 0 , and Skill + 2) that would +/- the user's Supporting SKill.

    While the character has these, also the bad guys have them too.

    I was wondering how I could make a Attack Formula that would be a average attack such as...

    Jacob has 18 Guts, 12 Wis, 10 Chr... He attacks using a short sword and his stats are (5 attack, 4 def, and 8 skill) while the orc he is battling has 22 Guts, 8 Wis, 8 Chr armed with stats of 8 attack, 6 def, 4 skill...


    The battle starts! But where to begin... any idea's?

  2. #2

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    Arrow Lil Idea

    Lets see...

    Need's a Random Attack roll such as 1 to 50 ?

    Base Attack = (Char.Wis) - ( Mon.Wis)

    roll = int(rnd*50)+Base Attack

    Select Case Roll


    Case =< 5
    'Miss: Creature Dodges, Deflects Blow... ect ect

    Case 6 to 35
    'Normal hit...

    Case 36 to 45
    'Potent Hit, damage mod + int(rnd*5)+5

    Case >=46
    'Critical hit, damage mod + int(rnd*10)+10

    End Select...


    Damage?

    Begin with: Mon.life = Mon.Guts

    (Mon.life) = round((Mon.life) - ((Char.Attack + Damage.Mod) / 2))

    ... Or would that be to hard for players to attack and kill the monsters or would it be to easy ?

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