I want to make a small car game (in DX) nothing fancy. I want the car to stay still and just turn 360degrees in the middle of the screen, and then I want the map around it to move in X and Y coordinates. How should I make the map?
1: By using small tiles.
2: Making pictures that are the same size of the screen.
3: Just make the whole map in one picture.
Has anybody done something like this before? Or anybody knows the best way of doing this.
If you don't understand how my car game would be like. Look at my attachment. I have posted the car, without any map.
It should be made up of small tiles, for three main reasons:
1) It allows you to modify the map easier (including on the client system).
2) It makes the game smaller (via smaller graphics).
3) It makes collision detection easier.
Originally posted by petrus NoteMe, could you give me a copy of that editor so I can use it for my 3d game Vicke Körsbär ???
It's not finish. I have to many importen exams before X-mas, so I don't think (I know) it will be finish before X-mas. But my game is a 2D car game, more like GTA I. So I don't think you can use the editor in your 3D game.
I'm not sure if you understand what kind of leveleditor I'm making. I'm not sure if there is a way to make a leveleditor. With mine you can draw a map with the tiles and save it ass a file. And then open it up in a 2-dimensional array. It ain't that easy to just add another dimension to it....
OK, I have to admit that I never have made a 3D program, so I'm not sure what you are meaning right now, so I promisse to mail you or post or what ever when I have finished it, and then you can have a look at it.