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Nov 4th, 2002, 10:05 AM
#1
Thread Starter
Ex-Super Mod'rater
2D Engine features
Im busy creating a 2D Graphics engine that uses DirectDraw from DirectX 7 and I'm a bit stuck on decideing what features it should hav. For example here are some of the things it can do so far:
- Load Bitmaps as sprites
- Set background Image or Color
- Animated sprites
- Alpha blending
- Use DirectInput for mouse and keyborad
- Manage the ordering of Images
- Display Text
- Get available display modes
Theres some other things it can do but thats all I can really think of at the moment.
Does anyone have any other ideas for what else I could add to it.
Thanx for any help.
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Nov 4th, 2002, 02:00 PM
#2
That depends how specialized and how large you want the engine to be. You could add a tile engine, but if the developer doesn't want a tile engine it will be useless bulk.
There are lots of things like that, you'll have to make those decisions.
You could add a physics engine, but again somebody might not want it.
All the buzzt
 CornedBee
"Writing specifications is like writing a novel. Writing code is like writing poetry."
- Anonymous, published by Raymond Chen
Don't PM me with your problems, I scan most of the forums daily. If you do PM me, I will not answer your question.
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Nov 4th, 2002, 05:27 PM
#3
Frenzied Member
check out my prog: www.geocities.com/mp_crew2001
maybe it will give you some ideas...
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