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Nov 3rd, 2002, 11:51 PM
#1
Thread Starter
Addicted Member
general collision detection
could someone set the record straight for me? How is collision detection done? when a player moves, is every sprite and every background area checked at every single move? I'm using IntersectRect and this seems like it could eat up some major time in the game loop. please excuse my ignorance,
thanks
jmiller
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