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Sep 17th, 2000, 12:28 PM
#4
Hyperactive Member
The funny thing is, I'm basically a 1 man corporation and I'm only 15. But so far, some friends that I know are willing to help me create Comtech Corputers Co. So you've seen my web page... and the graphics engine. Thanks for the complements on 3DS Parsing and such... The XFileClass is actually a modification of the X-File importing sample in the MSSDK. It was modified to fit in with I3D. And the 3DS parsing sub is the same as the one in OGRE3D with a few enhancements and extra options working in that sub(which OGRE3D never had working). My modification to that sub was fixing the section &H4120(Face List), and effectively getting more face list functionality. The fix was very easy, really, there would be an error if I used the DX7VB.DLL's math routines, so, I added the MSSDK's D3DIM Helper module and used the math routines from there and Viola! It worked. I3D is only a few months in the making and already is performing wonderfully. I am still trying to add light controls and a decent particle system. Soon, I hope to add a feature that will let the engine load a different mouse cursor from a file(your app specifys the cursor to load). I am currently using I3D to make my own game: Tank Attack. I have been working on Tank Attack for quite a while longer than I3D. This is mainly because I was still learning. Tank Attack will use I3D to import 3DS files, render images, lights and so forth... Tank Attack uses MP3s for music and wavs for SFX. Also, I will need my own file format for making 3D Worlds 
As you have read just now, I3D coming coming along very nicely, although it needs improvements in so areas. Good luck on your state of the art engine, Terrel, I3D was hard to make(The last statement was noit mean't to discourage, but to state that making a 3D engine will take time).
Designer/Programmer of the Comtech Operating System(CTOS)
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