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Thread: Super Winball - new vb game

  1. #1

    Thread Starter
    Member FinnPanther's Avatar
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    Talking Super Winball - new vb game

    Hi!

    I've just finished my newest piece of software, a game called Super Winball.

    Super Winball 1.0

    It is kind of a 3D-pong game, the goal is to make the ball go pass your opponent's (computer's) paddle. It is "3D" because the POV is 1st person (or 1st paddle, hehe).

    Read the manual (in the game, Help -> View manual) before playing. The game is quite simple, so it's easy to learn.

    The reason why this kind of game: I've been missing a game that I can play a minute or two if I have to wait for something a while... most games require at least 10 minutes to play, more if you wan't to make progress in them.

    Comments appreciated.

    Off-topic/PS. Check out my hardware mods if you pay a visit to my website
    -Panther

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  2. #2
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    Pretty neat! Took me a few seconds to figure out what everything represented because if the player doesn't move the paddle, the ball never leaves the centre of the court...

    Interesting idea too! Btw I totally agree with your idea about making a quick game!

  3. #3

    Thread Starter
    Member FinnPanther's Avatar
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    Originally posted by Kevin_0011
    Pretty neat! Took me a few seconds to figure out what everything represented because if the player doesn't move the paddle, the ball never leaves the centre of the court...

    Interesting idea too! Btw I totally agree with your idea about making a quick game!
    Thanks for your comments.

    BTW: if you put on HardCPU, the ball WILL leave the centre...
    -Panther

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  4. #4
    Retired G&G Mod NoteMe's Avatar
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    Talking

    I had the same problem understanding how to get the ball from the center of the court, but once I understood how, I liked it very much. Nice one..

  5. #5

    Thread Starter
    Member FinnPanther's Avatar
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    Just added this to the manual:

    If you don't have HardCPU on and you do nothing, the ball
    won't leave the center of the game field. Just a hint for
    the new players who wonder wth is going on :P


    Hope people read it

    Any opinions about music, playability etc... ?
    -Panther

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  6. #6
    Good Ol' Platypus Sastraxi's Avatar
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    Your engine is good, but the flickering could easily be fixed, I think.

    The game is awesome, BTW.
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

  7. #7
    Lively Member FireSlash518's Avatar
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    Woa, very fun.

    I noticed you used modules for music, Cool! I didnt think anyone else still used them besides me...

    Where do you get your tracks from? I usually end up writng my own, which suck.... I can never find some good non-copyrighted ones, or ones where the author allows them to be used in publically distributed games.

    Leader of the Maxoverkill Mods
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  8. #8

    Thread Starter
    Member FinnPanther's Avatar
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    Originally posted by FireSlash518
    Woa, very fun.

    I noticed you used modules for music, Cool! I didnt think anyone else still used them besides me...

    Where do you get your tracks from? I usually end up writng my own, which suck.... I can never find some good non-copyrighted ones, or ones where the author allows them to be used in publically distributed games.
    Hehe, lol Did you read the manual? I made everything 100% myself, including the musics which I made with FastTracker 2.09.



    Sastraxi:

    Hmm... I'm using a picturebuffer that I then copy to the game screen with bitblt. And I'm using API calls to draw everything, I think it shouldn't cause flickering :O What cpu do you have?
    -Panther

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  9. #9
    Lively Member esmerelda's Avatar
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    Heh.

    I use ModPlug Tracker to do mine.

  10. #10
    Frenzied Member cyborg's Avatar
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    damn nice game!
    but really hard!
    Check out the FAQ and do a search before you post.
    My tutorials: Anti-Alias Pixels, Accurate Game Loop, Resource File

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