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Thread: Tankwars

  1. #1

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    Talking Tankwars

    -I guess most of you "old-school"-gamers/programmers know what the classic game Tank Wars was all about!?

    -I looked in my collection of old games some days ago, and found this old goodie. And it was great fun to play a game for a change!

    -The thing, really, is I wonder if someone out there have "remade" this funny, old classic?

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    Smile

    There are hunderds of tankwar clones. Can you be more specific? Is your game where you drive around in 2d, 3d. Or is it stationary like "Scorched Earth"?

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    Hyperactive Member GingerNut's Avatar
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    How is it one careless match can start a forest fire, but it takes a whole box to start a campfire?

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    Lightbulb

    -Yes, I know there are lots of them out there! -And to be more specific, I am thinking of the classic 2d-version - stationary! I used to play these games with my friends hundreds of years ago, and it was great fun!

    -I wondered if some of you guys have made one in Vb? If so, give it to me!

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    Arrow

    -Btw, thanks for the URL, GingerNut! Lots of cool things there!
    But not the game I am looking for, sorry...

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    Kitten CornedBee's Avatar
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    You mean something like the old Boom Boom windows game?
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    -Sorry, for not answering to the thread! I have been without a connection the last two days!

    -To start all over, it is a 2d-game viewed from the side. Real poor graphics. Coloured tanks in terrain - Worms-style. I do not remember exactly, but I think it was maximum 8 players, competing on the same computer.

    -The aiming is done with the cursor keys, and the firing with the space-button. The shooting goes on turns, and you can not move the tank. Last tank standing wins!

    -Hope that description makes it clearer!?

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    Hyperactive Member GingerNut's Avatar
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    I get you now, but I don't think I've seen any like that. The tank games I've seen so far have been like the one in the link I gave above.
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    -It is actually very similar to Marc Lindenbach`s game in the link you specified, but with terrain instead of the "hills"...

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    Hyperactive Member GingerNut's Avatar
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    A game like that should be easy enough to write.
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    Kitten CornedBee's Avatar
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    Needs a base in very basic physics, and the rest is just as easy...

    The game lives and falls with the graphics, the second most important reason for the success of Worms United (after the crazy weapons) were the cute worms, Worms 2 even more so.
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    Kitten CornedBee's Avatar
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    I'm actually actively thinking about trying a Worms 3D, but I can't think of an efficient method to store a arbitrarily mutable 3d terrain where you can drill holes into. The only way I see would be a 3d array of 1 bit values - in a world of 10000x10000x3000 (that's not as large as it sounds) that would be 300 billion bits, or 37.5 gigabytes of data! So that way is completly impossible.
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    Good Ol' Platypus Sastraxi's Avatar
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    When you think about it, CornedBee, it really isn't possible to RENDER that many vertices at one time (nor is it feasible). How about just a heightmap and vertices, and maybe have 1 vertex every _ units, keep adjusting the value until you find a nice compromise between detail and speed.
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    Kitten CornedBee's Avatar
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    I'd like some structure that stores the vertices but that can be changed, so if the terrain changes vertices are created and destroyed as necessary. Then I'd add erosion to the game so that every round the areas with many vertices are changed to reduce that number...
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  15. #15
    Kitten CornedBee's Avatar
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    Problem of a height map is, how do you drill holes into it?
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    CornedBee

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    Re: Tankwars

    Quote Originally Posted by CornedBee
    I'm actually actively thinking about trying a Worms 3D, but I can't think of an efficient method to store a arbitrarily mutable 3d terrain where you can drill holes into. The only way I see would be a 3d array of 1 bit values - in a world of 10000x10000x3000 (that's not as large as it sounds) that would be 300 billion bits, or 37.5 gigabytes of data! So that way is completly impossible.

    I have been searching for this thread for ages...I remembered it when I read an article on a Norwegian news paper today. They show screen shots of the new Worms 3D.....still doesn't do underground digging though...and you have all ready explained why..

    http://www.dagbladet.no/kultur/2005/...8674.html?i=39

    - ØØ -

  17. #17
    Kitten CornedBee's Avatar
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    Re: Tankwars

    I have Worms3D, and it's a very cool game. But yes, you can't drill holes, although the engine should allow it, in theory. (It doesn't simply use a height map, anyway.)
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    CornedBee

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  18. #18
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    Re: Tankwars

    I was thinking about this in my vecation....there should be nothing wrong in just storing the vertices for the walls in the hole, and not where you havn't drilled. That means that you will save a **** load of memory...

    - ØØ -

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