i wander if anyone can help, i am making a map editor for a RTS game, at the moment i am loading each of the 2000 differnt tiles (32x32 pixels per tile) into an array and name each tile according to the tile value in the map file, this way as the map file is processed all the editor has to do it load the same name as what is highlighted in the map file, i did it this way to save it checking other values and it works out much faster. I have had this editor workin 100% in win NT win 2k and win XP but on win 9x and win ME it wont even load half of the 2000 images into the array before it has a memory problem i know nt based operating systems and 9x based systems handle memry differntly but i was wandering if there is a differnt method i could use to load them into the array that will solve my 9x memory problem