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Sep 24th, 2002, 05:20 AM
#1
Thread Starter
Lively Member
error C2039: 'FireBullets3' : is not a member of 'CBasePlayer'
help help help, i'm so close to finishin this part of the code for my half-life mod, but when i compile it i get 1 error
error C2039: 'FireBullets3' : is not a member of 'CBasePlayer'
how do i declare this, or add it to my cbaseplayer?
i think this is where it needs to be added but no idea how and what
===
player.h
===
class CBasePlayer : public CBaseMonster
{
public:
int random_seed; // See that is shared between client & server for shared weapons code
int m_iPlayerSound;// the index of the sound list slot reserved for this player
int m_iTargetVolume;// ideal sound volume.
int m_iWeaponVolume;// how loud the player's weapon is right now.
int m_iExtraSoundTypes;// additional classification for this weapon's sound
int m_iWeaponFlash;// brightness of the weapon flash
float m_flStopExtraSoundTime;
float m_flFlashLightTime; // Time until next battery draw/Recharge
int m_iFlashBattery; // Flashlight Battery Draw
float m_flAccuracy;
float m_flLastFire;
short int m_iShotsFired;
short int m_iGlock18ShotsFired;
float m_flGlock18Shoot;
int m_afButtonLast;
int m_afButtonPressed;
int m_afButtonReleased;
edict_t *m_pentSndLast; // last sound entity to modify player room type
float m_flSndRoomtype; // last roomtype set by sound entity
float m_flSndRange; // dist from player to sound entity
float m_flFallVelocity;
int m_rgItems[MAX_ITEMS];
int m_fKnownItem; // True when a new item needs to be added
int m_fNewAmmo; // True when a new item has been added
unsigned int m_afPhysicsFlags; // physics flags - set when 'normal' physics should be revisited or overriden
float m_fNextSuicideTime; // the time after which the player can next use the suicide command
===
any help will be extremely appreciated, i may not of added somethin to my question ie a line fo code that u need to know before u can help, so just ask and i'll post what ever here
thx
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Sep 24th, 2002, 05:40 AM
#2
Just add it to all the other member declarations like
int m_iPlayerSound;
So it would look like this:
Type FireBullets3;
Type is the type of FireBullets3
All the buzzt
 CornedBee
"Writing specifications is like writing a novel. Writing code is like writing poetry."
- Anonymous, published by Raymond Chen
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