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Thread: Forgotten universe ScreenShots

  1. #1

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    Forgotten universe ScreenShots

    my game im making is comming along..

    heres some screenshots.

    Tell me what you think =)
    ----------------------------------

    the game is going to be an online rpg.
    Im going to do my best to make it client based with 1 server
    per world.

    Completely done in Visual Basic (Im getting 250 frames a second in the particle screenshots(Full 3d hills, and water are being rendered with the particles))
    Any comment / critism will be appriated =)

    --------------------------------------------------------------------
    rainy day in deepwater valley =)
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    Last edited by Evan; Sep 17th, 2002 at 02:12 PM.

  2. #2

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    2

    Spell Particle Creator =)

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    Last edited by Evan; Sep 17th, 2002 at 02:09 PM.

  3. #3

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    1 second after screenshot 2

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    Last edited by Evan; Sep 17th, 2002 at 02:10 PM.

  4. #4

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    semi transparent woman. no texture.

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    Last edited by Evan; Sep 17th, 2002 at 02:11 PM.

  5. #5
    Frenzied Member Zaei's Avatar
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    Is the woman animated? How?

    The first screen shot... is a bit odd looking... Looks like a cliff =).

    The particle system shots, Point sprites? How flexible is the system?

    From what I understand, the base you are starting from was not your engine, is thsi correct? What have you added, so far? =).

    Z.

  6. #6

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    its the edge of the map =p.

    Particle system is VERY flexable.

    I did it with periods of time.

    For each period of time you can modify the Size, Color (up to 6 at once), stregth, x Speed, Y Speed(0 for a planar exposion), Z speed. Can include meshes in the animation... (For maybe a semi transparent ball spining) Edit the rotation speed of the mesh, phasing in and out speed (or none) , and It can do a random randius origin point (for particle ciliders(cant spell it) )

    Not my engine. Im using TrueVision.

  7. #7

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    oh yeah.

    the woman was made in milkshape, and animation was done in
    character fx.

    i also have another mob that is a elemental, hes completely done. ill upload a picture of him casting a spell sometime soon

  8. #8

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    So far i have this much done...

    * rain, snow (according to the map), weather (changes durring the day)
    * completely custumizable particle engine that exports a binary format. That binary format then is read in the game and the particle script is executed
    * Map creator 33% done
    *Gravity, and Moving around over the hills (staying on top of them), moving and swimming in the water (adds gamma correction when in water)
    *Semi Transparent Water (see first picture) complete animation of waves and movement


    Map file format, and particle testing is next..

    then mob AI, and interface =)

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    Looks pretty good. Keep it up.

  10. #10
    Hyperactive Member Knowledge_is_Et's Avatar
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    Wheres that elemental? I'm really eager to see it!
    Now returning to the world of VB. Please make sure your seatbelts are securely fastened and all trays are in their upright and locked position.

  11. #11

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    I forgot to send it =)

    Ive JUST finished the particle engin!
    And I have a working version of my character Assembler!

    Ill assemble the Elemental and send a picture or 2.

    Might be a few minutes.

    Be right back

  12. #12

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    Elemental in the Character Assembler...



    Main Uses of the Engine

    *Compile Meshes and Coords for character (Where the swords go)
    *Compile character spells, and other particle effects for use in game
    *Compile Animations for mesh
    *Preview All Animations, Spells, and Mesh Positions before it enters the game
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    Last edited by Evan; Sep 22nd, 2002 at 08:59 PM.

  13. #13

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    Made Fire =)

    Heres a pic of a particle fire!

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  14. #14

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    #2 of the fire

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    awesome Sweetie!
    I can't wait until it's done!

    Love you

  16. #16
    Frenzied Member ice_531's Avatar
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    heh

    lookin good
    :::`DISCLAIMER`:::
    Do NOT take anything i have posted to be truthful in any way, shape or form.
    Thank You!

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    "Never heard about "hiking" poles. I usualy just grab a stick from the nature, and use that as a pole." - NoteMe
    "Finaly I can look as gay as I want..." - NoteMe
    Languages: VB6, BASIC, Java, C#. C++

  17. #17

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    Almost ready to start making game content =)

  18. #18

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    Began making game content.

    Completed log on client, and server interface and core.

    Screen shot of remade engine...

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  19. #19
    Retired G&G Mod NoteMe's Avatar
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    Nice...really nice....I'm just wondering....I can remember someone asked a question about how to make a chat function i a game...and I can see that there is one in your game...how do you write the text on the screen. Are you just blitting it to a surface or someting....or is it more like a text box...does it have copy/paste functions....just wondering....


    Keep up the good work...

  20. #20

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    Its a DX game. So it doesnt use controlls.

    And I use 3 classes to make that window appear.
    All of them draw directly onto the screen.

    cWindow
    cListBox
    cItem

    I add the listbox after the window. And then I just
    call Window.Render

    those classes took along time. Cause the listbox has
    a scroll bar that works.

  21. #21
    Lively Member H-Zence's Avatar
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    Thumbs up

    Awesome - can't wait to play it!
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  22. #22

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    Thanks. Ill keep yall informed.

    Hopefull ill have a website soon.

    Anyone know a good host I could use?

  23. #23
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    I highly recommend FreeWebs.com. Check it out. As soon as I get my website finished, i'll post the url.
    There aren't many problems that ten gallons of gas and a large nose can't cure. Only problem is, most of us don't have ten gallons of gas lying around.

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    By the way, if anyone could read the post I made titled 'Loading one Directx surface into another' and provide me any good feedback, it would be greatly appreciated. Thanks!
    There aren't many problems that ten gallons of gas and a large nose can't cure. Only problem is, most of us don't have ten gallons of gas lying around.

  25. #25
    I'm about to be a PowerPoster! kleinma's Avatar
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    that image in your first post.. looks a lot like a 3d engine i found on PSC.. is it the same one?

  26. #26
    Frenzied Member Zaei's Avatar
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    It is Truevision 3d.

    Z.

  27. #27
    I'm about to be a PowerPoster! kleinma's Avatar
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    what is it? a landscaping engine?

  28. #28
    Frenzied Member Zaei's Avatar
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    Originally posted by kleinma
    what is it? a landscaping engine?
    Its a generic 3d engine, as far as I know... never touched it.

    Z.

  29. #29

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    It makes graphics alot easier.
    Also sense your using a ASM/C++ engine you can
    program in VB which I can program stuff quite speedy.

    Works awesome.

  30. #30

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    Updated Proggie =)
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  31. #31

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    On another computer.. Lighting issues. (As you can see. LoL)
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  32. #32
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    Thumbs up

    Coming along nicely.

  33. #33
    Frenzied Member cyborg's Avatar
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    yeah! really nice!
    Check out the FAQ and do a search before you post.
    My tutorials: Anti-Alias Pixels, Accurate Game Loop, Resource File

  34. #34

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    Clouds and stars =)

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  35. #35

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    an error im posting...
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  36. #36
    Frenzied Member cyborg's Avatar
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    hey...this night i was dreaming that i played your game, but i was inside it! lol
    Check out the FAQ and do a search before you post.
    My tutorials: Anti-Alias Pixels, Accurate Game Loop, Resource File

  37. #37

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    lol... are you serious?

  38. #38
    Frenzied Member cyborg's Avatar
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    yes!
    thats really odd...
    i dreamt that i was walking on a map in a game and suddenly i came to the next map and i recognised it as the screenies from your game!
    Check out the FAQ and do a search before you post.
    My tutorials: Anti-Alias Pixels, Accurate Game Loop, Resource File

  39. #39
    Retired G&G Mod NoteMe's Avatar
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    cyborg I think you should be away from this board at least a month...

  40. #40

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    another bug... =p
    Just posting to have a site to link it =)
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