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Thread: precompiled header

  1. #1

    Thread Starter
    New Member
    Join Date
    Sep 2002
    Posts
    6

    precompiled header

    I'm a beginner in C++.

    I got a error message saying;

    e:\c++\day9\graphics\graphicsdlg.cpp(199) : fatal error C1010: unexpected end of file while looking for precompiled header directive

    And dont know what it means.

    If necessary heres the rest of my code:





    #ifdef _DEBUG
    #define new DEBUG_NEW
    #undef THIS_FILE
    static char THIS_FILE[] = __FILE__;
    #endif

    /////////////////////////////////////////////////////////////////////////////
    // CAboutDlg dialog used for App About

    class CAboutDlg : public CDialog
    {
    public:
    CAboutDlg();

    // Dialog Data
    //{{AFX_DATA(CAboutDlg)
    enum { IDD = IDD_ABOUTBOX };
    //}}AFX_DATA

    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CAboutDlg)
    protected:
    virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
    //}}AFX_VIRTUAL

    // Implementation
    protected:
    //{{AFX_MSG(CAboutDlg)
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()


    };


    CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
    {
    //{{AFX_DATA_INIT(CAboutDlg)
    //}}AFX_DATA_INIT
    }

    void CAboutDlg:oDataExchange(CDataExchange* pDX)
    {
    CDialog:oDataExchange(pDX);
    //{{AFX_DATA_MAP(CAboutDlg)
    //}}AFX_DATA_MAP
    }

    BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
    //{{AFX_MSG_MAP(CAboutDlg)
    // No message handlers
    //}}AFX_MSG_MAP
    END_MESSAGE_MAP()

    /////////////////////////////////////////////////////////////////////////////
    // CGraphicsDlg dialog

    CGraphicsDlg::CGraphicsDlg(CWnd* pParent /*=NULL*/)
    : CDialog(CGraphicsDlg::IDD, pParent)
    {
    //{{AFX_DATA_INIT(CGraphicsDlg)
    m_iTool = -1;
    m_iShape = -1;
    m_iColor = -1;
    //}}AFX_DATA_INIT
    // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
    m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
    }

    void CGraphicsDlg:oDataExchange(CDataExchange* pDX)
    {
    CDialog:oDataExchange(pDX);
    //{{AFX_DATA_MAP(CGraphicsDlg)
    DDX_Radio(pDX, IDC_RTPEN, m_iTool);
    DDX_Radio(pDX, IDC_RSLINE, m_iShape);
    DDX_Radio(pDX, IDC_RCBLACK, m_iColor);
    //}}AFX_DATA_MAP
    }

    BEGIN_MESSAGE_MAP(CGraphicsDlg, CDialog)
    //{{AFX_MSG_MAP(CGraphicsDlg)
    ON_WM_SYSCOMMAND()
    ON_WM_PAINT()
    ON_WM_QUERYDRAGICON()
    //}}AFX_MSG_MAP
    END_MESSAGE_MAP()

    /////////////////////////////////////////////////////////////////////////////
    // CGraphicsDlg message handlers



    BOOL CGraphicsDlg::OnInitDialog()
    {
    CDialog::OnInitDialog();

    // Add "About..." menu item to system menu.

    // IDM_ABOUTBOX must be in the system command range.
    ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
    ASSERT(IDM_ABOUTBOX < 0xF000);

    CMenu* pSysMenu = GetSystemMenu(FALSE);
    if (pSysMenu != NULL)
    {
    CString strAboutMenu;
    strAboutMenu.LoadString(IDS_ABOUTBOX);
    if (!strAboutMenu.IsEmpty())
    {
    pSysMenu->AppendMenu(MF_SEPARATOR);
    pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
    }
    }

    // Set the icon for this dialog. The framework does this automatically
    // when the application's main window is not a dialog
    SetIcon(m_hIcon, TRUE); // Set big icon
    SetIcon(m_hIcon, FALSE); // Set small icon

    // TODO: Add extra initialization here


    // Initialize the variables and update the dialog window
    m_iColor = 0;

    m_iShape = 0;
    m_iTool = 0;
    UpdateData(FALSE);

    // Create the second dialog window
    m_dlgPaint.Create(IDD_PAINT_DLG, this);
    // Show the second dialog window
    m_dlgPaint.ShowWindow(SW_SHOW);












    return TRUE; // return TRUE unless you set the focus to a control
    }

    void CGraphicsDlg::OnSysCommand(UINT nID, LPARAM lParam)
    {
    if ((nID & 0xFFF0) == IDM_ABOUTBOX)
    {
    CAboutDlg dlgAbout;
    dlgAbout.DoModal();
    }
    else
    {
    CDialog::OnSysCommand(nID, lParam);
    }
    }

    // If you add a minimize button to your dialog, you will need the code below
    // to draw the icon. For MFC applications using the document/view model,
    // this is automatically done for you by the framework.

    void CGraphicsDlg::OnPaint()
    {
    if (IsIconic())
    {
    CPaintDC dc(this); // device context for painting

    SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

    // Center icon in client rectangle
    int cxIcon = GetSystemMetrics(SM_CXICON);
    int cyIcon = GetSystemMetrics(SM_CYICON);
    CRect rect;
    GetClientRect(&rect);
    int x = (rect.Width() - cxIcon + 1) / 2;
    int y = (rect.Height() - cyIcon + 1) / 2;

    // Draw the icon
    dc.DrawIcon(x, y, m_hIcon);
    }
    else
    {
    CDialog::OnPaint();
    }
    }

    // The system calls this to obtain the cursor to display while the user drags
    // the minimized window.
    HCURSOR CGraphicsDlg::OnQueryDragIcon()
    {
    return (HCURSOR) m_hIcon;
    }

    Thanks Ilia

  2. #2
    Kitten CornedBee's Avatar
    Join Date
    Aug 2001
    Location
    In a microchip!
    Posts
    11,594
    VC++ expects you to have an
    #include "stdafx.h"
    at the top of EACH module in all app-wizard-generated projects
    All the buzzt
    CornedBee

    "Writing specifications is like writing a novel. Writing code is like writing poetry."
    - Anonymous, published by Raymond Chen

    Don't PM me with your problems, I scan most of the forums daily. If you do PM me, I will not answer your question.

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