Hi Riis,
I have seen the zipped file before. Of course, it didn't make much sense then. I am now able to read a bitmap file and use it as a texture for a polygon. Whew!

Of course, I got myself confused. I tried reading a BMP so I can display it to the screen...somewhere in between I started working with texture stuff in OpenGL...then I realized I was trying to solve two different problems. Started from scratch and now can load texture. Of course I am using windows.h for now. However, I will build some structures based upon the BMP spec....then again I thought I had done that so I must dig some more.

Nonetheless...I can load textures. :-)

Regards,
ChuckB