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Thread: Directx8 - Thank You Letter To Z

  1. #1

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    Directx8 - Thank You Letter To Z

    Z

    This is in reply to the last thread I made on material based alpha blending. I posted it there but it didnt seem to register so just to make sure u got the thanks here it is again:

    Wow man u r the best! Its works perfectly. I knew is was something to do with setrenderstate or settexturestagestate but i just didnt know what (hence being able to alter the blending values in the project).

    That is excellent. In my college project I want to use lights (sparcely) so I really needed this to work so that I could alpha blend unlit vertices. Things r looking up now . I really do appreciate your help.

    I also removed the textures used and the blending still worked perfectly. Amazing! I was thinking maybe I wont need textures for things such as glass (but then again who has white glass?).

    CHEERS Z (big thumbs up)

    If theres anything I could do to help u out just let me know

    Dan

  2. #2
    Frenzied Member Zaei's Avatar
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    No problem =). Just glad I could help out =).

    Z.

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