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Thread: Blur/Antialiasing in Direct3D ?

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    Hyperactive Member Gtarawneh's Avatar
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    Question Blur/Antialiasing in Direct3D ?

    Is it possible to apply some blur for a scene made using DirectX 8 to get some sort of Antialiasing ?

  2. #2
    Good Ol' Platypus Sastraxi's Avatar
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    If your card doesn't natively it, there's little hope for blurring. But, I suppose you could merge two scenes in SOFTWARE motion blurring... but that's going to be slow. Otherwise, you could do edge anti-aliasing. Lots of cards support it. Check the multisample types to see which levels your card supports. Look on the MSDN for more info.
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

  3. #3
    Frenzied Member Zaei's Avatar
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    You can also lock access to the back buffer, and do a software blur by averaging pixel values. You incur a speed hit by doing this, but you can do it.

    Z.

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