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Thread: Neetwork

  1. #1

    Thread Starter
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    How do I do to make a game that I can play over network.
    Anyone got any idea

  2. #2
    Monday Morning Lunatic parksie's Avatar
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    You could always use DirectPlay if you don't know what the protocol is. I usually use the Winsock control and a TCP/IP network. Just send information on a specific high-number port.
    I refuse to tie my hands behind my back and hear somebody say "Bend Over, Boy, Because You Have It Coming To You".
    -- Linus Torvalds

  3. #3
    Frenzied Member
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    use winsock to send the variables such as position and scores over the network. Ports over 2024 are safe I think.

  4. #4
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    Why not on a lower port?

  5. #5
    Monday Morning Lunatic parksie's Avatar
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    A lot of the lower ports are already accounted for, and I think there are security limitations on some of them.
    I refuse to tie my hands behind my back and hear somebody say "Bend Over, Boy, Because You Have It Coming To You".
    -- Linus Torvalds

  6. #6
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    I thought only a few:
    Port 80 - http
    ... - ftp
    ... - mail
    Can't remember the rest

  7. #7
    Monday Morning Lunatic parksie's Avatar
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    Go to http://grc.com/default.htm and select ShieldsUp! for some interesting information on ports.
    I refuse to tie my hands behind my back and hear somebody say "Bend Over, Boy, Because You Have It Coming To You".
    -- Linus Torvalds

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