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Jun 3rd, 2002, 05:46 PM
#1
Thread Starter
Frenzied Member
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Jun 3rd, 2002, 06:00 PM
#2
Frenzied Member
There are loads of tutorials (or at least there were last time I looked) over at www.gamedev.net .
The general architecture of DirectX is the same in C++ but VB is a slightly simplified version in many ways. There are plenty of pointers to deal with, and pointers to pointers Overall it's not much more difficult though.
Harry.
"From one thing, know ten thousand things."
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Jun 4th, 2002, 05:54 AM
#3
Once you get the idea of pointers and pointers to pointers and such weird C things you'll be okay. While not you're gonna have a lot of problems. I recommend using Win2k/XP, not 9x/ME for stability reasons. This way you'll also avoid games that don't run on Win2k pcs. Happy pc crashing
All the buzzt
 CornedBee
"Writing specifications is like writing a novel. Writing code is like writing poetry."
- Anonymous, published by Raymond Chen
Don't PM me with your problems, I scan most of the forums daily. If you do PM me, I will not answer your question.
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Jun 4th, 2002, 06:06 PM
#4
Thread Starter
Frenzied Member
Yeah thanks 
I have Win98, and I'm going to format my HD in a few days anyway... WinXP doesn't work with a lot of games and Win2k uses too much resources. Yeah I think I'll just install Win98SE again.
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Jun 5th, 2002, 04:33 AM
#5
As you wish. But I warn you, I had to restart about twice an hour back when I used Win98. Now I never restart (Win2k). Think about it.
All the buzzt
 CornedBee
"Writing specifications is like writing a novel. Writing code is like writing poetry."
- Anonymous, published by Raymond Chen
Don't PM me with your problems, I scan most of the forums daily. If you do PM me, I will not answer your question.
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Jun 7th, 2002, 09:37 AM
#6
Thread Starter
Frenzied Member
Well I never had any serious problems with it. It always depends a lot on your computer.
Anyway... all the DirectX tutorials at gamedev are for DX1.0... weird huh?
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Jun 7th, 2002, 10:43 AM
#7
In that case I wouldn't use them. I think DX has changed quite a lot.
All the buzzt
 CornedBee
"Writing specifications is like writing a novel. Writing code is like writing poetry."
- Anonymous, published by Raymond Chen
Don't PM me with your problems, I scan most of the forums daily. If you do PM me, I will not answer your question.
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Jun 8th, 2002, 04:48 PM
#8
Thread Starter
Frenzied Member
Yeah I know. Any other great idea as to where should I learn it?
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Jun 8th, 2002, 05:01 PM
#9
New Member
all the DirectX tutorials at gamedev are for DX1.0...
Ummmm, I don't know where you looked but gamedev.net has plenty of articles just on DirectX 8. In fact, I don't remember seeing any tutorials or articles on DirectX 1.0... Gohere
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Jun 8th, 2002, 06:54 PM
#10
Monday Morning Lunatic
Originally posted by Jotaf98
Yeah thanks 
I have Win98, and I'm going to format my HD in a few days anyway... WinXP doesn't work with a lot of games and Win2k uses too much resources. Yeah I think I'll just install Win98SE again.
That's because they weren't coded properly.
Anything that uses DirectX properly should have no difficulties. Max Payne plays perfectly on my 2K system, without using too many resources on the OS
I refuse to tie my hands behind my back and hear somebody say "Bend Over, Boy, Because You Have It Coming To You".
-- Linus Torvalds
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Jun 8th, 2002, 07:24 PM
#11
Thread Starter
Frenzied Member
Hmm yeah ok 
Maybe I'll install Win2k. Vecna, I was talking about DirectDraw. The problem with most sites is that they're all about 3D 
If you look for DDraw you won't find anything.
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Jun 8th, 2002, 10:25 PM
#12
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Jun 16th, 2002, 02:41 PM
#13
Thread Starter
Frenzied Member
Hmm... ok thanks, I guess that's enough 
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