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Thread: RGB pallet manipulation - blackout and light-up effects

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  1. #6

    Thread Starter
    Lively Member
    Join Date
    Oct 2001
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    80
    Hehe very well, this is a bit unfinished but you get the point (didn’t finish the ending sequence). Just a program that I'm making for my final project in my C++ class, no real point though. To quit press Esc and you will see why I wanted these 2 effects. Also, there are 2 versions that I've compiled, for some unknown reason (at least to me) the text memory offset (I'm using direct text output - writing to memory) needs to be changed on some computers. For most computers RACE1.EXE should work fine, but if you see that the text is in the wrong position when you start the program, then try RACE2. Maybe you know why this is? I'm using pokeb() function and address B800 : offset to output the text to the screen yet on my computer the offset for the first character on the screen is 32 instead of 0 as it is on most computers I’ve tried this on.

    Well any way, here are the programs:
    http://www.tnstop.com/RACE1.EXE
    http://www.tnstop.com/RACE2.EXE

    I can give you the source if you'd like, but I hate commenting, so it might kinda hard to understand.

    Oh and also if you use + and - keys (-/=) you can adjust the speed - I was bored
    Last edited by MXK; Jun 3rd, 2002 at 02:47 PM.

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