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Thread: Cameras in D3D. How do I make them

  1. #1

    Thread Starter
    Junior Member
    Join Date
    Aug 2000
    Posts
    19
    I've come a long way since I was an ambigious-questioning newbie. But now I've stumbled over something that I can't figure out by myself. It's simple enough. I don't know how to change the facing direction of the camera in D3DRM. I've tried .SetRotation but I can only specify what axis it is spinning on and how fast.

    What I was trying to do was create a 3rd Person Perspective hovering over the main dude in the game. I can make the character go wherever I want but I can't let the camera look at it at all. Please help me. Answer back even if you read this posting. Thank you for taking your time to read this.

  2. #2

    Thread Starter
    Junior Member
    Join Date
    Aug 2000
    Posts
    19

    help me

    help me.............

  3. #3
    Hyperactive Member Warmaster199's Avatar
    Join Date
    Aug 2000
    Location
    Canada
    Posts
    306

    Look at these

    I have got a list of 3D Engines from posts on this site as well as other sites. All of these engines come with source code. Check out these engines and look in the Camera class modules ei. OgreCam.cls or Camera.cls. These would be very useful for those who had the same Camera Problem as you do.

    True Vision
    http://francis.dupont.free.fr/coinde...ish/index.html

    Promethias
    http://www.goodnet.com/~andrewa/vbas...prometheus.htm

    Ogre 3D
    http://www.bworks.com/ogre/

    I3D
    Email me for this one since it's my own creation. heh heh
    [email protected]

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