DirectX --> Direct3D init part (stuff for the audience :) )
The .ZIP file contains the complete Direct3D init part of a game I'm
working on in C#.NET.
What is done?
1. Enumerating of all available adapters and devices.
2. Check for 3D hardware acceleration (check for primary device).
3. Enumerating of all available displaymodes (>= 640x480).
Rendering a black (empty) scene in fullscreen mode.
Interacting with KeyEvents (small and easy).
Just download the file for a view... (source code only)