Anyone see a way to speed this function up??
Any help appreciated...Code:void MpEvent(UINT32 eventID, UINT32 buffer) { int l; UINT32 *row; if(mlb.logBuffer != NULL) { row = mlb.logBuffer[mlb.numEvent]; row[0] = HWCLK32BIT; row[1] = SWCLK32BIT; row[2] = eventID; row[3] = buffer; ++mlb.numEvent; /* check to see if the end of the log buffer was reached */ if(mlb.numEvent >= mlb.maxEvents) { mlb.looped = TRUE; mlb.numEvent = 0; } } else { /* We should never get here because the only way to free the log buffer * is by calling MpLogFree, which turns logging off as well */ printf("There is no buffer allocated for main path event logging\n"); } }
Thanks
Bill




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