i am making a opengl program and was wondering how would i make it full screen. When i put this code in the compiler says its wrong:
Code:DEVMODE devModeScreen; memset(&devModeScreen,0,sizeof(devModeScreen)); devModeScreen.dmSize = sizeof(devModeScreen); devModeScreen.dmPelsWidth = screenWidth; devModeScreen.dmpelsHeight = screenHeight; devModeScreen.dmBitsPerPel = screenBpp; devModeScreen.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL; if (ChangeDisplaySettings(&devModeScreen, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) fullscreen = false;




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