ThanksCode:Public Sub LoadSprite(ByRef Sprite As DirectDrawSurface7, File As String, bWidth As Integer, bHeight As Integer, ColourKey As Integer) Dim CKey As DDCOLORKEY Dim ddsdNewSprite As DDSURFACEDESC2 'This routine loads sprites in the FObject file and sets their colour keys ddsdNewSprite.lFlags = DDSD_CAPS Or DDSD_WIDTH Or DDSD_HEIGHT 'Set the surface description to include the Capabilities, Width and Height ddsdNewSprite.ddsCaps.lCaps = DDSCAPS_OFFSCREENPLAIN 'Set the surface's capabilities to be an offscreen surface ddsdNewSprite.lWidth = bWidth 'Set the width of the surface ddsdNewSprite.lHeight = bHeight 'Set the height of the surface THIS? -> Set Sprite = dd.CreateSurfaceFromResource("", File, ddsdNewSprite) 'Load the bitmap from the resource file into the surface using the surface description CKey.low = ColourKey 'Set the low value of the colour key CKey.high = ColourKey 'and the high value (in this case they're the same because we're not using a range) Sprite.SetColorKey DDCKEY_SRCBLT, CKey 'Set the sprites colourkey using the key just created End Sub




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