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Aug 9th, 2000, 12:24 AM
#1
Thread Starter
Addicted Member
Im working on a simple game for a contest and i need help with this direct draw timing. My problem is on the game loop. When it runs through the loop it causes graphic coruption and is going faster then i need it. but when i had it on a timer it caused graphic coruption.
What i need it a way to time it to 30 Frames Per Second and a way to check if it is done drawing the image, so it doesn't draw when it is drawing the image before.( i saw this feature in another code sample but i lost it)
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