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Apr 8th, 2002, 09:31 PM
#1
Thread Starter
PowerPoster
Developing a 3D game(like UT, Quake, GTA3,etc)
What is the hardest and most time consuming part in the development of those type of 3D games that included a wide range of environment and graphics? I may be wrong but I just a surface and some buildings on it using MilkShape 3D and was able to load/show them with very few coding. I was also able to move the camera and walk around. Is that the part and collision detection which is hard/time consuming or what?
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