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Jul 26th, 2000, 09:23 PM
#1
Thread Starter
Fanatic Member
Okay, my program's coming along nicely and maybe you've even noticed that I have cut back a bit on the torrent of questions that I had been asking as I am trying to figure out a bit more of this on my own . . .
I do need to make sure that I'm about to embark on my latest tweak to my program in the right way. I want to be able to keep the perspective of my command buttons and text boxes and check boxes the same no matter what the resolution, as opposed to having the stuff all creep up into the upper left corner as the screen resolution increases.
In theory I'm thinking that what I need to do is get the screen looking the way I want it at one particular resolution, and then figure out the ratios of the size and position of every single object to that resolution. Then I'll have to have a routine in the code to get the user's current resolution and scale all the objects accordingly.
This seems like it would be the most straightforward way to do this, but is it the easiest, and is it even feasible?
As far as the size of the text in relation to the resolution, the program is not really like Word or a web browser in that a user might want to go to a higher resolution in order to get more real estate at the expense of smaller text. I wouldn't mind at all if I could keep the letters the same size no matter what the resolution, but it seems that there are only a few limited choices for font sizes in the text boxes. Is there any hope for keeping the size of the text somewhat consistent?
with much love for my brothers in code,
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