Hi all,
I'm anxious to get into 3D programming. I've recently got my head around 2D programming and 2D rotation etc. The trouble is I just can't find a tutorial that doesn't just throw a whole load of complex mathematical calculations in my face. Sure you need these calculations but it would be good if they came with an explanation Also, the tutorial I'm looking for doesn't necessarily have to be bound to just one programming language. I just want to know the concepts so that I can then implement those concepts in any language.

The vast majority of tutorials that I've seen so far are relating to DX and OGL but I just want the maths so that I could maybe make a wire frame box rotate etc. I just want to get started...I'm sure somebody out there was once like me and didn't know too much about it so please give me a helping hand

Thanks