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Jan 20th, 2002, 04:52 PM
#1
Thread Starter
Junior Member
2D Tile Engine
OK there is alot of crap on this site about tiles...
You would think I could find my answer but I cant.
Its probably because I am retarded we'll see.
I want to create a very large 2D map of 64x64x8 bit tiles say
1000x1000. I keep all information like player locations and
hex types in an array and only blit what can be seen by the
player.
Smaller maps I backbuffer but if I get to large , about 100^2
the buffer will not create. I blit one hex at a time to the buffer
at start up and then scroll a picture box around.. of course only
blitting to the screen from the backbuffer what is visible.
How do you people do this?
How do you scroll?
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