OK there is alot of crap on this site about tiles...
You would think I could find my answer but I cant.
Its probably because I am retarded we'll see.

I want to create a very large 2D map of 64x64x8 bit tiles say
1000x1000. I keep all information like player locations and
hex types in an array and only blit what can be seen by the
player.

Smaller maps I backbuffer but if I get to large , about 100^2
the buffer will not create. I blit one hex at a time to the buffer
at start up and then scroll a picture box around.. of course only
blitting to the screen from the backbuffer what is visible.

How do you people do this?
How do you scroll?